My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Hog Rider Barbarian Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Witch Princess Inferno Dragon
Zap
Witch Princess Inferno Dragon
Barbarian Barrel
Elite Barbarians Heal Spirit Witch Princess
The Log
Elite Barbarians Heal Spirit Hog Rider Witch Princess
Earthquake
Hog Rider Witch
Arrows
Heal Spirit Witch Princess
Royal Delivery
Elite Barbarians Heal Spirit Hog Rider Witch Princess Inferno Dragon
Fireball
Elite Barbarians Hog Rider Witch Princess Inferno Dragon
Poison
Witch Princess
Lightning
Elite Barbarians Witch Inferno Dragon
Rocket
Elite Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Barbarian Barrel Princess Hog Rider Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Zap Barbarian Barrel Princess

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Heal Spirit Barbarian Barrel Witch Princess
Elite Barbarians
Zap Heal Spirit Hog Rider Barbarian Barrel
Heal Spirit
Elite Barbarians Zap Hog Rider Witch Inferno Dragon
Hog Rider
Zap Elite Barbarians Heal Spirit Barbarian Barrel Witch Princess
Barbarian Barrel
Zap Elite Barbarians Hog Rider
Witch
Zap Heal Spirit Hog Rider
Princess
Zap Hog Rider
Inferno Dragon
Heal Spirit

Defense Synergies 0 7

Zap
Elite Barbarians Barbarian Barrel Witch Princess Inferno Dragon
Elite Barbarians
Zap
Heal Spirit
Hog Rider
Barbarian Barrel
Zap Witch Princess
Witch
Zap Barbarian Barrel
Princess
Zap Barbarian Barrel
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Elite Barbarians Inferno Dragon Zap Witch
Witch Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon
Elite Barbarians Barbarian Barrel Princess
Barbarian Barrel Zap
Inferno Dragon Zap Witch Princess
Zap Barbarian Barrel
Witch Inferno Dragon Elite Barbarians Princess
Elite Barbarians Barbarian Barrel
Witch Zap Barbarian Barrel Princess
Inferno Dragon Zap Witch Princess
Zap Elite Barbarians Witch
Zap Barbarian Barrel Witch Princess
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Elite Barbarians Witch
Zap Elite Barbarians Barbarian Barrel Witch
Zap Barbarian Barrel Witch Princess Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Barbarian Barrel Witch
Zap Elite Barbarians Barbarian Barrel Inferno Dragon
Zap Elite Barbarians Witch
Zap Elite Barbarians Barbarian Barrel
Elite Barbarians Witch Inferno Dragon
Zap Witch Princess
Elite Barbarians Witch
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Barbarian Barrel Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Witch
Witch Princess
Elite Barbarians Witch Zap Barbarian Barrel Inferno Dragon
Zap Elite Barbarians Barbarian Barrel Witch Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel
Zap Barbarian Barrel Princess
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Witch Princess
Witch Princess
Zap Barbarian Barrel Princess
Zap
Elite Barbarians
Zap Barbarian Barrel Princess
Zap Princess
Elite Barbarians Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Zap Elite Barbarians Barbarian Barrel
Zap Barbarian Barrel Witch Princess
Barbarian Barrel Princess
Barbarian Barrel
Zap Barbarian Barrel Princess
Zap Barbarian Barrel Witch Princess
Princess
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Princess
Witch Inferno Dragon
Zap Barbarian Barrel Witch Princess
Zap Witch Princess
Zap Barbarian Barrel
Elite Barbarians Zap Witch Princess
Zap Witch
Elite Barbarians
Zap
Zap Princess
Princess
Zap Barbarian Barrel Witch Princess
Zap Witch Princess
Barbarian Barrel
Princess
Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians Witch Princess
Zap Witch Princess
Zap Barbarian Barrel Witch Princess

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