My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch Lumberjack
The Log
Elite Barbarians Skeleton Army Witch Prince Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch Prince Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch Prince Lumberjack
Rocket
Elite Barbarians Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Lumberjack Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Prince Witch Lumberjack
Elite Barbarians
Zap Fireball Wizard Lumberjack
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians Prince Lumberjack
Skeleton Army
Witch
Zap Prince Lumberjack
Prince
Zap Wizard Witch Lumberjack
Lumberjack
Zap Elite Barbarians Wizard Witch Prince

Defense Synergies 1 14

Zap
Fireball Elite Barbarians Skeleton Army Witch Prince Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Lumberjack
Wizard
Elite Barbarians Skeleton Army Prince Lumberjack
Skeleton Army
Zap Wizard Prince Lumberjack
Witch
Zap Prince Lumberjack
Prince
Zap Wizard Skeleton Army Witch
Lumberjack
Zap Fireball Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Skeleton Army Lumberjack Zap Witch Prince
Skeleton Army Witch Prince Lumberjack Elite Barbarians
Elite Barbarians Skeleton Army Witch Prince Lumberjack
Elite Barbarians Fireball Skeleton Army Prince Lumberjack
Fireball Skeleton Army Zap Lumberjack
Zap Fireball Wizard Witch
Zap Fireball
Witch Elite Barbarians Skeleton Army Prince Lumberjack
Elite Barbarians Skeleton Army Prince Lumberjack
Skeleton Army Witch Zap Fireball Wizard Lumberjack
Zap Fireball Wizard Witch
Skeleton Army Prince Lumberjack Zap Elite Barbarians Fireball Wizard Witch
Fireball Wizard Skeleton Army Zap Witch Prince Lumberjack
Elite Barbarians Skeleton Army Prince Lumberjack
Skeleton Army Zap Elite Barbarians Fireball Prince Lumberjack
Wizard Elite Barbarians Fireball Skeleton Army Witch Prince Lumberjack
Fireball Zap Elite Barbarians Wizard Skeleton Army Witch Prince Lumberjack
Zap Wizard Witch Fireball Lumberjack
Elite Barbarians Prince Lumberjack
Wizard Skeleton Army Elite Barbarians Fireball Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians Fireball Witch Prince
Fireball Zap Elite Barbarians Wizard Prince Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians Witch Prince
Skeleton Army Prince Lumberjack Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Witch Prince Lumberjack
Fireball Wizard Zap Witch
Skeleton Army Prince Elite Barbarians Fireball Witch Lumberjack
Elite Barbarians Skeleton Army Prince Lumberjack
Zap Elite Barbarians Fireball Skeleton Army Witch Prince
Witch Skeleton Army
Elite Barbarians Witch Prince Lumberjack
Skeleton Army Zap Elite Barbarians Fireball Prince
Elite Barbarians Skeleton Army Prince Fireball Wizard Witch Lumberjack
Wizard Fireball Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Fireball Prince Lumberjack
Zap Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Prince Lumberjack
Zap Fireball Wizard Prince
Fireball Zap Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Prince
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Prince
Zap Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch Prince
Fireball Zap
Elite Barbarians Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Fireball Skeleton Army Witch Prince
Fireball Zap Wizard Witch
Fireball
Fireball Wizard Prince Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Prince
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Prince

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