My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Tornado Fireball Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Witch The Log
Elite Barbarians
Zap Rage Fireball Wizard The Log
Fireball
Zap Tornado Elite Barbarians The Log
Wizard
Tornado Elite Barbarians Rage
Rage
Elite Barbarians Witch Wizard
Tornado
Zap Fireball Wizard Witch The Log
Witch
Rage Zap Tornado
The Log
Zap Elite Barbarians Fireball Tornado

Defense Synergies 4 10

Zap
Fireball Elite Barbarians Tornado Witch The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap Tornado The Log
Wizard
Tornado Elite Barbarians The Log
Rage
Tornado
Fireball Wizard Zap Witch The Log
Witch
Zap Tornado The Log
The Log
Fireball Zap Elite Barbarians Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians Zap Witch The Log
Tornado Witch Elite Barbarians
Elite Barbarians Witch
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Zap
Tornado Zap Fireball Wizard Witch
Zap Fireball The Log
Witch Elite Barbarians Tornado
Elite Barbarians Tornado
Witch Zap Fireball Wizard Tornado The Log
Zap Fireball Wizard Tornado Witch
Zap Elite Barbarians Fireball Wizard Witch The Log
Fireball Wizard Zap Tornado Witch The Log
Elite Barbarians
Tornado Zap Elite Barbarians Fireball The Log
Wizard Elite Barbarians Fireball Tornado Witch
Fireball Zap Elite Barbarians Wizard Tornado Witch The Log
Zap Wizard Tornado Witch The Log Fireball
Elite Barbarians Tornado
Wizard Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Wizard The Log
Zap Elite Barbarians Witch The Log
Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Witch
Fireball Wizard Zap Tornado Witch
Elite Barbarians Fireball Witch
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Witch The Log
Witch
Elite Barbarians Witch
Zap Elite Barbarians Fireball Tornado The Log
Elite Barbarians Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Zap Fireball Tornado The Log
Zap Elite Barbarians Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado Witch
Wizard Tornado Witch The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado The Log
Fireball Zap Wizard Tornado
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball Tornado
Zap Fireball Wizard The Log
Zap Fireball Wizard Tornado Witch The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard Witch
Witch
Fireball The Log Zap Wizard Tornado Witch
Fireball Zap Wizard Tornado Witch The Log
Fireball Zap Tornado The Log
Elite Barbarians Zap Fireball Wizard Tornado Witch
Zap Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Witch
Fireball Zap Wizard Tornado Witch
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Elite Barbarians Fireball Tornado Witch The Log
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch The Log

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