My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Inferno Tower Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap The Log Fireball Inferno Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A The Log
Elite Barbarians
Zap Fireball Wizard The Log
Fireball
Zap Elite Barbarians The Log
Inferno Tower
Wizard
Elite Barbarians P.E.K.K.A
Rocket
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Elite Barbarians Fireball P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Elite Barbarians Inferno Tower P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log Inferno Tower
Inferno Tower
The Log Zap Fireball
Wizard
Elite Barbarians P.E.K.K.A The Log
Rocket
The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball Inferno Tower P.E.K.K.A Zap Elite Barbarians Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower P.E.K.K.A Zap The Log
Inferno Tower Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A
Elite Barbarians Fireball Rocket P.E.K.K.A The Log
Fireball The Log Zap
Inferno Tower Rocket Zap Fireball Wizard
Rocket Zap Fireball Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower
Zap Fireball Wizard The Log
Inferno Tower Zap Fireball Wizard
Inferno Tower P.E.K.K.A Zap Elite Barbarians Fireball Wizard Rocket The Log
Fireball Wizard Rocket Zap P.E.K.K.A The Log
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Rocket Zap Elite Barbarians Fireball P.E.K.K.A The Log
Wizard Elite Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Zap Elite Barbarians Wizard The Log
Zap Wizard The Log Fireball
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Rocket The Log
P.E.K.K.A Zap Elite Barbarians Inferno Tower Rocket The Log
Rocket P.E.K.K.A Zap Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Elite Barbarians
Fireball Wizard Rocket Zap
Rocket P.E.K.K.A Elite Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower
Rocket P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians Rocket P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Fireball
Elite Barbarians Inferno Tower Zap Fireball Rocket P.E.K.K.A The Log
Zap Elite Barbarians Fireball Inferno Tower Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball Zap The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Wizard Rocket Zap The Log
Fireball Wizard Zap Rocket
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Rocket Elite Barbarians Fireball
Rocket Zap Fireball Wizard The Log
Fireball Zap Wizard Rocket
Rocket Elite Barbarians Fireball The Log
Fireball Rocket
Zap Elite Barbarians Fireball The Log
Rocket Zap Fireball Wizard The Log
Fireball Wizard Rocket The Log
Fireball Rocket
Rocket
Rocket Zap Fireball Wizard The Log
Rocket Zap Fireball Wizard The Log
Rocket Fireball The Log
Rocket Fireball Wizard
Rocket The Log
Rocket Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Rocket Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Rocket Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Rocket The Log
Zap Rocket Fireball
P.E.K.K.A
Rocket Fireball Wizard The Log
Zap Fireball Rocket
Fireball Rocket Zap Wizard
The Log Fireball
Fireball Wizard Rocket
The Log Zap Fireball Wizard
Rocket Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Rocket The Log
Zap Fireball Rocket
Zap Fireball Rocket The Log

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