My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Bandit Magic Archer
The Log
Elite Barbarians Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army P.E.K.K.A Bandit Magic Archer
Fireball
Elite Barbarians Wizard Skeleton Army Bandit Magic Archer
Poison
Wizard Skeleton Army Magic Archer
Lightning
Elite Barbarians Wizard Bandit Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Skeleton Army Bandit Magic Archer Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Earthquake Skeleton Army Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Earthquake P.E.K.K.A Bandit Magic Archer
Elite Barbarians
Zap Wizard Bandit
Earthquake
Zap P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Zap Magic Archer Earthquake Wizard
Bandit
Zap Elite Barbarians Wizard Magic Archer
Magic Archer
P.E.K.K.A Zap Bandit

Defense Synergies 0 13

Zap
Elite Barbarians Earthquake Skeleton Army P.E.K.K.A Bandit Magic Archer
Elite Barbarians
Zap Wizard
Earthquake
Zap
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Zap Wizard Bandit Magic Archer
P.E.K.K.A
Zap Wizard
Bandit
Zap Wizard Skeleton Army Magic Archer
Magic Archer
Zap Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard Magic Archer
Elite Barbarians Skeleton Army P.E.K.K.A Zap Bandit
Skeleton Army P.E.K.K.A Elite Barbarians Bandit
Elite Barbarians Skeleton Army P.E.K.K.A Bandit
Elite Barbarians Earthquake Skeleton Army P.E.K.K.A
Skeleton Army Zap Earthquake Bandit Magic Archer
Zap Wizard Magic Archer
Earthquake Zap P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bandit
Skeleton Army Zap Earthquake Wizard Bandit Magic Archer
Zap Wizard Magic Archer
Skeleton Army P.E.K.K.A Zap Elite Barbarians Earthquake Wizard Bandit
Wizard Skeleton Army Zap Earthquake P.E.K.K.A Magic Archer
Elite Barbarians Skeleton Army P.E.K.K.A Bandit
Skeleton Army Zap Elite Barbarians P.E.K.K.A Bandit
Wizard Elite Barbarians Skeleton Army P.E.K.K.A
Zap Elite Barbarians Wizard Skeleton Army Bandit Magic Archer
Zap Earthquake Wizard Bandit Magic Archer
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Earthquake P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A Bandit
Bandit Zap Elite Barbarians Wizard Magic Archer
Skeleton Army P.E.K.K.A Bandit Zap Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Skeleton Army Bandit
Wizard Zap Magic Archer
Skeleton Army P.E.K.K.A Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Elite Barbarians Skeleton Army Bandit Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Bandit
Wizard Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Zap P.E.K.K.A Magic Archer
Zap Elite Barbarians Earthquake Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Bandit
Zap Bandit Magic Archer
Earthquake Bandit Magic Archer
Earthquake
Wizard Zap Earthquake Magic Archer
Wizard Zap Magic Archer
Earthquake Wizard Magic Archer
Earthquake Zap Wizard Magic Archer
Zap Wizard Bandit
Elite Barbarians
Zap Earthquake Wizard Bandit Magic Archer
Zap Wizard Magic Archer
Earthquake Elite Barbarians Bandit Magic Archer
Earthquake Bandit Magic Archer
Earthquake Zap Elite Barbarians Magic Archer
Earthquake Zap Wizard Bandit Magic Archer
Earthquake Magic Archer Wizard Bandit
Earthquake
Zap Earthquake Wizard Bandit Magic Archer
Zap Earthquake Wizard Magic Archer
Earthquake Magic Archer
Wizard
Earthquake Zap
Zap Earthquake Wizard Magic Archer
Zap Earthquake Wizard Bandit Magic Archer
Zap Wizard Bandit Magic Archer
Zap Bandit Magic Archer
Elite Barbarians Zap Wizard Magic Archer
Zap Wizard
Elite Barbarians
Zap Earthquake Wizard Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Earthquake Wizard Magic Archer
Zap Earthquake Skeleton Army Bandit Magic Archer
Zap Wizard Magic Archer
Wizard Magic Archer
Zap Earthquake Wizard Magic Archer
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer

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