My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Princess
Zap
Witch Princess
Barbarian Barrel
Wizard Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Wizard Witch Princess
Fireball
Wizard Witch Princess
Poison
Wizard Witch Princess
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Princess Freeze Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Freeze Witch The Log Princess Mega Knight
Wizard
Tornado Mega Knight
Tornado
Zap Wizard Freeze Witch The Log Princess Mega Knight
Freeze
Zap Tornado
Witch
Zap Tornado Mega Knight
The Log
Zap Tornado Princess Mega Knight
Princess
Zap Tornado The Log Mega Knight
Mega Knight
Zap Wizard Tornado Witch The Log Princess

Defense Synergies 2 17

Zap
Mega Knight Tornado Witch The Log Princess
Wizard
Tornado Freeze The Log Mega Knight
Tornado
Wizard Zap Witch The Log Princess Mega Knight
Freeze
Wizard Mega Knight
Witch
Zap Tornado The Log Mega Knight
The Log
Zap Wizard Tornado Witch Princess Mega Knight
Princess
Zap Tornado The Log Mega Knight
Mega Knight
Zap Wizard Tornado Freeze Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Zap Witch The Log Mega Knight
Tornado Witch Mega Knight Freeze
Witch Mega Knight
Tornado The Log Princess Mega Knight
Tornado Freeze The Log Zap Mega Knight
Tornado Zap Wizard Freeze Witch Princess
Zap The Log Mega Knight
Witch Tornado Princess
Tornado Mega Knight
Witch Zap Wizard Tornado Freeze The Log Princess Mega Knight
Zap Wizard Tornado Witch Princess
Mega Knight Zap Wizard Freeze Witch The Log
Wizard Mega Knight Zap Tornado Freeze Witch The Log Princess
Mega Knight
Tornado Zap Freeze The Log Mega Knight
Wizard Mega Knight Tornado Witch
Mega Knight Zap Wizard Tornado Witch The Log
Zap Wizard Tornado Freeze Witch The Log Princess Mega Knight
Tornado
Wizard Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Wizard The Log Mega Knight
Mega Knight Zap Witch The Log
Mega Knight Zap Tornado The Log
Witch Mega Knight
Wizard Zap Tornado Freeze Witch Princess
Witch
Mega Knight
Zap Freeze Mega Knight Tornado Witch The Log
Witch
Mega Knight Witch
Mega Knight Zap Tornado The Log
Mega Knight Wizard Witch
Wizard Witch Princess Mega Knight
Witch Zap Tornado Freeze The Log
Mega Knight Zap Wizard Freeze Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
Zap Tornado The Log Princess
The Log
Freeze The Log
Wizard Zap The Log Mega Knight
Wizard Zap Tornado Freeze Witch Princess
Wizard Tornado Witch The Log Princess
The Log Zap Wizard Tornado Freeze Princess
The Log Zap Wizard Tornado
Tornado
Zap Wizard Tornado The Log Princess
Zap Wizard Tornado Princess
The Log Princess
Freeze Princess
Princess Zap The Log
Zap Wizard Witch The Log Princess
Wizard The Log Princess Mega Knight
Tornado Freeze
Zap Wizard The Log Princess Mega Knight
Zap Wizard Tornado Witch The Log Princess Mega Knight
The Log Mega Knight
Wizard Tornado Princess
Tornado The Log
Zap The Log
Zap Tornado Freeze The Log Wizard Witch Princess Mega Knight
Witch
The Log Zap Wizard Tornado Witch Princess
Zap Wizard Tornado Witch The Log Princess Mega Knight
Zap Tornado The Log
Zap Wizard Tornado Witch Princess
Zap Wizard Freeze Witch
Zap Wizard The Log Mega Knight
Zap Freeze Princess
Mega Knight
Wizard The Log Princess
Zap Freeze Witch Princess
Zap Wizard Tornado Witch Princess
Freeze
The Log
Wizard Princess Mega Knight
The Log Zap Wizard Princess
Zap Tornado
Mega Knight
Zap Tornado Freeze Witch The Log Princess
Zap Tornado Witch Princess
Zap Tornado Freeze Witch The Log Princess Mega Knight

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