My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Ram Rider
Giant Snowball
Skeleton Army Miner Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Magic Archer
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Miner Magic Archer Ram Rider
Fireball
Wizard Skeleton Army Magic Archer Ram Rider
Poison
Wizard Skeleton Army Magic Archer
Lightning
Wizard Magic Archer Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Miner Magic Archer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Ram Rider Magic Archer Mega Knight
Wizard
Rage Miner Ram Rider Mega Knight
Rage
Wizard
Skeleton Army
Miner
Zap Wizard Magic Archer Mega Knight
Magic Archer
Ram Rider Zap Miner Mega Knight
Ram Rider
Zap Magic Archer Wizard Mega Knight
Mega Knight
Zap Wizard Miner Magic Archer Ram Rider

Defense Synergies 1 10

Zap
Mega Knight Skeleton Army Miner Magic Archer Ram Rider
Wizard
Skeleton Army Mega Knight
Rage
Skeleton Army
Zap Wizard Magic Archer
Miner
Zap Mega Knight
Magic Archer
Zap Skeleton Army Ram Rider Mega Knight
Ram Rider
Zap Magic Archer
Mega Knight
Zap Wizard Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Magic Archer Ram Rider
Skeleton Army Zap Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Magic Archer Mega Knight
Ram Rider Zap Wizard Magic Archer
Zap Magic Archer Ram Rider Mega Knight
Skeleton Army
Skeleton Army Miner Mega Knight
Skeleton Army Zap Wizard Magic Archer Ram Rider Mega Knight
Zap Wizard Magic Archer Ram Rider
Skeleton Army Mega Knight Zap Wizard Ram Rider
Wizard Skeleton Army Mega Knight Zap Magic Archer
Skeleton Army Ram Rider Mega Knight
Skeleton Army Zap Ram Rider Mega Knight
Wizard Mega Knight Skeleton Army
Mega Knight Zap Wizard Skeleton Army Magic Archer Ram Rider
Zap Wizard Magic Archer Ram Rider Mega Knight
Ram Rider
Wizard Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Wizard Miner Magic Archer Mega Knight
Skeleton Army Mega Knight Zap Ram Rider
Skeleton Army Mega Knight Zap Ram Rider
Skeleton Army Ram Rider Mega Knight
Wizard Zap Magic Archer Ram Rider
Skeleton Army Ram Rider
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Magic Archer
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Ram Rider
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Zap Magic Archer
Mega Knight Zap Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Miner Magic Archer Ram Rider
Miner Magic Archer
Wizard Zap Magic Archer Mega Knight
Wizard Zap Magic Archer Ram Rider
Wizard Magic Archer
Zap Wizard Magic Archer Ram Rider
Miner Zap Wizard Ram Rider
Miner Zap Wizard Magic Archer Ram Rider
Zap Wizard Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard Mega Knight
Zap Wizard Magic Archer Mega Knight
Zap Wizard Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Wizard Magic Archer Mega Knight
Miner Zap Wizard Magic Archer Ram Rider
Zap Wizard Miner Magic Archer Ram Rider Mega Knight
Miner Zap Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Zap Wizard Miner Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard Magic Archer
Zap Skeleton Army Magic Archer
Zap Wizard Magic Archer Ram Rider
Miner Wizard Magic Archer Mega Knight
Zap Wizard Magic Archer
Zap
Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Miner Magic Archer Mega Knight

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