My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider Sparky
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Ram Rider Sparky
Barbarian Barrel
Goblin Gang Wizard Sparky
The Log
Goblin Gang Ram Rider Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Ram Rider Sparky
Fireball
Goblin Gang Wizard Ram Rider Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Wizard Ram Rider Sparky
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Tornado Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Gang Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Ram Rider Sparky Mega Knight
Goblin Gang
Mirror Sparky
Wizard
Tornado Ram Rider Sparky Mega Knight
Mirror
Zap Goblin Gang Tornado Ram Rider Sparky
Tornado
Zap Wizard Sparky Mirror Ram Rider Mega Knight
Ram Rider
Zap Wizard Mirror Tornado Mega Knight
Sparky
Zap Tornado Goblin Gang Wizard Mirror
Mega Knight
Zap Wizard Tornado Ram Rider

Defense Synergies 5 12

Zap
Mirror Mega Knight Goblin Gang Tornado Ram Rider Sparky
Goblin Gang
Zap Mirror Sparky
Wizard
Tornado Mega Knight
Mirror
Zap Tornado Goblin Gang Sparky Mega Knight
Tornado
Wizard Mirror Sparky Zap Ram Rider Sparky Mega Knight
Ram Rider
Zap Tornado
Sparky
Tornado Zap Goblin Gang Mirror Tornado
Mega Knight
Zap Wizard Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider Sparky
Sparky Zap Goblin Gang Ram Rider Mega Knight
Goblin Gang Tornado Ram Rider Sparky Mega Knight
Sparky Goblin Gang Ram Rider Mega Knight
Tornado Sparky Mega Knight
Goblin Gang Tornado Zap Mega Knight
Tornado Ram Rider Zap Goblin Gang Wizard
Zap Ram Rider Sparky Mega Knight
Sparky Goblin Gang Tornado
Goblin Gang Tornado Sparky Mega Knight
Goblin Gang Zap Wizard Tornado Ram Rider Mega Knight
Zap Goblin Gang Wizard Tornado Ram Rider
Sparky Mega Knight Zap Goblin Gang Wizard Ram Rider
Wizard Sparky Mega Knight Zap Goblin Gang Tornado
Sparky Goblin Gang Ram Rider Mega Knight
Tornado Zap Goblin Gang Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Tornado
Mega Knight Zap Goblin Gang Wizard Tornado Ram Rider
Zap Wizard Tornado Ram Rider Mega Knight
Sparky Tornado Ram Rider
Goblin Gang Wizard Mega Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Sparky
Zap Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Zap Ram Rider Sparky
Goblin Gang Mega Knight Zap Tornado Ram Rider Sparky
Goblin Gang Ram Rider Sparky Mega Knight
Wizard Zap Goblin Gang Tornado Ram Rider
Goblin Gang Sparky Ram Rider
Mega Knight Sparky
Zap Mega Knight Tornado Sparky
Goblin Gang Sparky
Mega Knight Sparky
Mega Knight Zap Tornado
Mega Knight Goblin Gang Wizard Ram Rider Sparky
Wizard Sparky Mega Knight
Goblin Gang Sparky Zap Tornado
Mega Knight Zap Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Ram Rider
Sparky
Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap Tornado Ram Rider
Wizard Tornado Sparky
Zap Wizard Tornado Ram Rider
Zap Wizard Tornado Ram Rider
Goblin Gang Tornado Sparky
Zap Wizard Tornado Ram Rider Sparky
Zap Wizard Tornado
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky Mega Knight
Tornado Sparky
Sparky
Zap Wizard Sparky Mega Knight
Zap Wizard Tornado Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky Mega Knight
Zap Wizard Tornado Ram Rider Sparky
Zap Wizard Tornado Ram Rider Sparky Mega Knight
Zap Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Sparky
Zap Goblin Gang
Zap Wizard Tornado Ram Rider
Goblin Gang Wizard Sparky Mega Knight
Zap Wizard
Zap Tornado Sparky
Sparky Mega Knight
Zap Goblin Gang Tornado Sparky
Zap Tornado
Zap Tornado Sparky Mega Knight

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