My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Electro Wizard Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Electro Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Electro Wizard The Log Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Zap The Log Lightning
Lightning
Mirror
P.E.K.K.A
Zap Electro Wizard Wizard The Log
The Log
Mirror Zap P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard The Log Electro Wizard

Defense Synergies 4 14

Zap
Mirror Electro Wizard Mega Knight P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
Mirror
Zap The Log Electro Wizard Mega Knight
Lightning
The Log
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Wizard Mirror Lightning Electro Wizard Mega Knight
Electro Wizard
Zap Wizard Mirror P.E.K.K.A The Log Mega Knight
Mega Knight
Zap Wizard Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Lightning Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning P.E.K.K.A The Log Mega Knight
The Log Zap Electro Wizard Mega Knight
Lightning Electro Wizard Zap Wizard
Lightning Zap P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Mega Knight
Electro Wizard Zap Wizard The Log Mega Knight
Zap Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Wizard Lightning The Log Electro Wizard
Wizard Mega Knight Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap Lightning P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Zap Wizard The Log Electro Wizard
Zap Wizard The Log Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard Lightning The Log Mega Knight
P.E.K.K.A Mega Knight Zap Lightning The Log Electro Wizard
Lightning P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Mega Knight
Wizard Zap Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mega Knight
Zap Lightning P.E.K.K.A Electro Wizard Mega Knight The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Zap The Log Electro Wizard
Lightning P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Zap Lightning P.E.K.K.A The Log
Mega Knight Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log Electro Wizard
Lightning The Log
Lightning The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard Lightning
The Log Zap Wizard Lightning
Lightning Electro Wizard
Lightning Zap Wizard The Log Electro Wizard
Lightning Zap Wizard
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Wizard The Log
Lightning Wizard The Log Mega Knight
Lightning
Lightning
Lightning Zap Wizard The Log Electro Wizard Mega Knight
Lightning Zap Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard The Log Mega Knight
Lightning Zap The Log
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard The Log Mega Knight
Zap Lightning Electro Wizard
P.E.K.K.A Mega Knight
Wizard Lightning The Log
Zap Lightning Electro Wizard
Lightning Zap Wizard Electro Wizard
The Log
Lightning Wizard Electro Wizard Mega Knight
The Log Zap Wizard Lightning
Lightning Zap
P.E.K.K.A Mega Knight
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Electro Wizard Mega Knight

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