My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon Sparky
Barbarian Barrel
Wizard Royal Ghost Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Electro Wizard Inferno Dragon Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Electro Wizard Inferno Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Royal Ghost Lumberjack Mega Knight
Wizard
Royal Ghost Lumberjack Sparky Mega Knight
Royal Ghost
Zap Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Royal Ghost Lumberjack Sparky Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Zap Wizard Royal Ghost Electro Wizard Sparky Mega Knight
Sparky
Zap Wizard Electro Wizard Lumberjack
Mega Knight
Inferno Dragon Zap Wizard Royal Ghost Electro Wizard Lumberjack

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Royal Ghost Inferno Dragon Lumberjack Sparky
Wizard
Royal Ghost Electro Wizard Lumberjack Mega Knight
Royal Ghost
Zap Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Wizard Royal Ghost Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Lumberjack
Zap Wizard Electro Wizard
Sparky
Zap
Mega Knight
Zap Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky Zap Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Sparky Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight
Zap Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Zap Wizard
Zap Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Lumberjack
Royal Ghost Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Zap Wizard Royal Ghost Lumberjack Mega Knight
Inferno Dragon Zap Wizard Electro Wizard
Lumberjack Sparky Mega Knight Zap Wizard Electro Wizard
Wizard Sparky Mega Knight Zap Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Sparky Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Electro Wizard Lumberjack
Mega Knight Zap Wizard Royal Ghost Electro Wizard Lumberjack
Zap Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack Mega Knight
Sparky Electro Wizard Inferno Dragon Lumberjack
Wizard Royal Ghost Mega Knight Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Royal Ghost Electro Wizard Sparky
Electro Wizard Zap Wizard Royal Ghost Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Electro Wizard Sparky
Lumberjack Mega Knight Zap Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Zap Electro Wizard
Sparky Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack Sparky
Zap Electro Wizard Mega Knight Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Lumberjack Sparky
Mega Knight Zap Electro Wizard
Mega Knight Wizard Lumberjack Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky Zap Inferno Dragon Lumberjack
Mega Knight Zap Wizard Royal Ghost Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Zap Royal Ghost Electro Wizard
Sparky
Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap
Wizard Sparky
Zap Wizard
Zap Wizard
Electro Wizard Lumberjack Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Zap Wizard Electro Wizard Sparky Mega Knight
Zap Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Wizard Sparky Mega Knight
Inferno Dragon
Zap Wizard Royal Ghost Electro Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Zap Electro Wizard
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Sparky Mega Knight
Zap Wizard
Zap Sparky
Sparky Mega Knight
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Royal Ghost Electro Wizard Sparky Mega Knight

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