My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Cannon Barbarians Witch Miner
Zap
Minions Cannon Witch
Barbarian Barrel
Cannon Barbarians Witch
The Log
Cannon Barbarians Witch
Earthquake
Cannon Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Witch Miner
Fireball
Minions Cannon Barbarians Witch
Poison
Minions Cannon Barbarians Witch
Lightning
Cannon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Cannon Miner Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Miner Minions Witch
Arrows
Zap Giant Miner
Minions
Giant Miner Zap
Cannon
Barbarians
Giant
Zap Arrows Minions Miner Witch
Witch
Zap Giant Miner
Miner
Zap Minions Giant Arrows Witch

Defense Synergies 1 9

Zap
Cannon Arrows Minions Barbarians Witch Miner
Arrows
Zap Cannon Barbarians
Minions
Zap Cannon
Cannon
Zap Arrows Minions Witch
Barbarians
Zap Arrows
Giant
Witch
Zap Cannon
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon
Barbarians Zap Minions Cannon Witch
Cannon Barbarians Witch Minions
Cannon Barbarians Witch Minions
Arrows Barbarians
Arrows Zap Minions Cannon
Minions Zap Arrows Cannon Witch
Zap Arrows Cannon Barbarians
Cannon Barbarians Witch Minions
Cannon Barbarians Miner
Minions Barbarians Witch Zap Arrows Cannon
Arrows Minions Zap Witch
Cannon Barbarians Zap Minions Witch
Zap Arrows Minions Cannon Barbarians Witch
Barbarians Cannon
Barbarians Zap Cannon
Barbarians Arrows Minions Cannon Witch
Arrows Cannon Zap Minions Barbarians Witch
Zap Arrows Witch Minions Cannon Barbarians
Barbarians Cannon
Arrows Minions Cannon Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap Arrows Miner
Barbarians Zap Minions Witch
Zap Barbarians
Barbarians Cannon Witch
Arrows Zap Minions Witch
Minions Barbarians Witch
Barbarians
Zap Minions Barbarians Witch
Witch Cannon Barbarians
Minions Barbarians Witch
Zap Arrows Barbarians
Barbarians Cannon Witch
Cannon Barbarians Witch
Barbarians Witch Zap Minions
Arrows Minions Zap Cannon Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner
Arrows Miner
Arrows Barbarians
Zap Arrows
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Miner Zap
Minions
Miner Zap Arrows
Zap Arrows
Miner
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Witch Miner
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Witch
Witch
Arrows Miner Zap Witch
Zap Arrows Witch Miner
Miner Zap Arrows
Zap Arrows Witch
Zap Minions Witch
Zap Arrows Miner
Zap Arrows
Arrows
Zap Minions Barbarians Witch
Zap Arrows Witch
Arrows
Miner
Arrows Zap
Zap Arrows
Zap Minions Witch
Zap Witch
Zap Witch Miner

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