My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Royal Hogs Witch
Zap
Royal Hogs Witch Bandit
Barbarian Barrel
Valkyrie Wizard Royal Hogs Witch Bandit Electro Wizard
The Log
Royal Hogs Witch Bandit
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Valkyrie Wizard Royal Hogs Witch Bandit Electro Wizard
Fireball
Wizard Royal Hogs Witch Bandit Electro Wizard
Poison
Wizard Royal Hogs Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Bandit Electro Wizard
Rocket
Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Valkyrie Electro Wizard Wizard Royal Hogs Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Valkyrie Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Royal Hogs Witch Bandit
Valkyrie
Zap Wizard Royal Hogs Witch Bandit Electro Wizard
Wizard
Valkyrie Royal Hogs Bandit
Royal Hogs
Zap Valkyrie Wizard Bandit Electro Wizard
Witch
Zap Valkyrie Bandit
Electro Giant
Bandit
Zap Valkyrie Wizard Royal Hogs Witch Electro Wizard
Electro Wizard
Zap Valkyrie Royal Hogs Bandit

Defense Synergies 1 12

Zap
Electro Wizard Valkyrie Witch Bandit
Valkyrie
Zap Wizard Witch Bandit Electro Wizard
Wizard
Valkyrie Bandit Electro Wizard
Royal Hogs
Witch
Zap Valkyrie Bandit Electro Wizard
Electro Giant
Bandit
Zap Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Zap Valkyrie Witch Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard
Witch Valkyrie Bandit Electro Wizard
Valkyrie
Zap Valkyrie Bandit Electro Wizard
Electro Wizard Zap Wizard Witch
Zap Valkyrie Electro Giant Bandit Electro Wizard
Witch
Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Zap Wizard Electro Giant Bandit
Zap Wizard Witch Electro Wizard
Zap Valkyrie Wizard Witch Bandit Electro Wizard
Valkyrie Wizard Zap Witch Electro Wizard
Bandit Electro Wizard
Zap Electro Giant Bandit Electro Wizard
Wizard Valkyrie Witch Electro Wizard
Zap Valkyrie Wizard Witch Bandit Electro Wizard
Zap Valkyrie Wizard Witch Bandit Electro Wizard
Electro Wizard
Valkyrie Wizard Witch Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Wizard
Bandit Zap Valkyrie Witch Electro Wizard
Valkyrie Zap Bandit Electro Wizard
Valkyrie Witch Bandit
Wizard Electro Giant Zap Witch Electro Wizard
Valkyrie Witch Bandit Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Witch Bandit
Witch
Valkyrie Witch
Zap Valkyrie Electro Giant Electro Wizard
Valkyrie Wizard Witch Bandit
Wizard Valkyrie Witch Electro Giant
Witch Electro Giant Electro Wizard Zap Valkyrie
Valkyrie Zap Wizard Witch Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie
Wizard Zap Valkyrie
Wizard Electro Giant Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard Bandit
Electro Wizard
Zap Valkyrie Wizard Bandit Electro Wizard
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Witch Bandit
Wizard Bandit
Zap Wizard Bandit Electro Wizard
Zap Valkyrie Wizard Witch Electro Giant
Wizard
Zap
Zap Electro Giant Valkyrie Wizard Witch
Witch
Zap Wizard Witch Bandit Electro Wizard
Zap Wizard Witch Bandit
Zap Bandit
Zap Wizard Witch Electro Giant Electro Wizard
Zap Electro Wizard Wizard Witch Electro Giant
Zap Wizard Bandit
Zap Electro Wizard
Wizard
Zap Electro Wizard Witch Bandit
Zap Wizard Witch Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap Electro Giant
Zap Electro Giant Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Giant Bandit Electro Wizard

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