My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Ram Rider
Zap
Inferno Tower Goblin Barrel Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel Electro Wizard
The Log
Goblin Barrel Ram Rider
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel P.E.K.K.A Electro Wizard Ram Rider
Fireball
Inferno Tower Wizard Goblin Barrel Electro Wizard Ram Rider
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Valkyrie Electro Wizard Inferno Tower Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Valkyrie Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Valkyrie
Valkyrie
Goblin Barrel Zap Wizard P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Ram Rider
Goblin Barrel
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard Goblin Barrel Ram Rider
Electro Wizard
Zap P.E.K.K.A Valkyrie Ram Rider
Ram Rider
Zap Valkyrie Wizard Goblin Barrel P.E.K.K.A Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Valkyrie Inferno Tower P.E.K.K.A Ram Rider
Valkyrie
Zap Inferno Tower Wizard P.E.K.K.A Electro Wizard
Inferno Tower
Electro Wizard Zap Valkyrie
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Wizard P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Zap Valkyrie Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Ram Rider Valkyrie Electro Wizard
Inferno Tower P.E.K.K.A Valkyrie Electro Wizard Ram Rider
Valkyrie P.E.K.K.A
Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Ram Rider Zap Wizard
Zap Valkyrie Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A
Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Zap Wizard Ram Rider
Inferno Tower Zap Wizard Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Zap Valkyrie Wizard Electro Wizard Ram Rider
Valkyrie Wizard Zap P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower Zap P.E.K.K.A Electro Wizard Ram Rider
Wizard Valkyrie Inferno Tower P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Electro Wizard Ram Rider
Zap Valkyrie Wizard Electro Wizard Ram Rider
P.E.K.K.A Inferno Tower Electro Wizard Ram Rider
Valkyrie Wizard P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard
P.E.K.K.A Zap Valkyrie Inferno Tower Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Valkyrie Ram Rider
Wizard Zap Electro Wizard Ram Rider
P.E.K.K.A Valkyrie Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Inferno Tower Wizard Ram Rider
Wizard Valkyrie
Inferno Tower Electro Wizard Zap Valkyrie P.E.K.K.A
Valkyrie Zap Inferno Tower Wizard P.E.K.K.A Electro Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard Ram Rider
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Electro Wizard
Zap Valkyrie Wizard Electro Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard
Zap Wizard Electro Wizard Ram Rider
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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