My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Witch Miner
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Baby Dragon Witch Miner
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Miner Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Valkyrie Baby Dragon Witch
Valkyrie
Goblin Barrel Zap Wizard Baby Dragon Witch
Wizard
Valkyrie Miner
Goblin Barrel
Valkyrie Skeleton Army Baby Dragon Miner
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Valkyrie Goblin Barrel Witch Miner
Witch
Zap Valkyrie Baby Dragon Miner
Miner
Zap Wizard Goblin Barrel Baby Dragon Witch

Defense Synergies 0 10

Zap
Valkyrie Skeleton Army Baby Dragon Witch Miner
Valkyrie
Zap Wizard Baby Dragon Witch
Wizard
Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Zap Wizard
Baby Dragon
Zap Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Skeleton Army Zap Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Valkyrie Baby Dragon
Witch Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Witch Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Witch
Skeleton Army Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Baby Dragon Witch
Skeleton Army
Skeleton Army Zap
Wizard Valkyrie Skeleton Army Witch
Zap Valkyrie Wizard Skeleton Army Baby Dragon Witch
Zap Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Skeleton Army Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Valkyrie Wizard Baby Dragon Miner
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap
Valkyrie Skeleton Army Witch
Wizard Zap Baby Dragon Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Valkyrie Baby Dragon
Valkyrie Zap Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Miner
Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Zap Baby Dragon Witch
Wizard Baby Dragon Witch
Zap Wizard Baby Dragon
Miner Zap Wizard
Miner Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Witch Miner
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Witch
Witch
Miner Zap Wizard Baby Dragon Witch
Zap Wizard Baby Dragon Witch Miner
Miner Zap Baby Dragon
Zap Wizard Baby Dragon Witch
Zap Wizard Witch
Zap Wizard Miner
Zap
Wizard
Zap Skeleton Army Witch
Zap Wizard Baby Dragon Witch
Miner Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Miner

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