My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Musketeer Baby Dragon
Zap
Barbarian Barrel
Musketeer Valkyrie Giant Skeleton
The Log
Musketeer Giant Skeleton
Earthquake
Arrows
Royal Delivery
Musketeer Valkyrie Baby Dragon Giant Skeleton
Fireball
Musketeer Baby Dragon
Poison
Musketeer
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Musketeer Valkyrie Baby Dragon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Musketeer

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Musketeer Valkyrie Baby Dragon Giant Skeleton
Musketeer
Valkyrie Zap Mirror Baby Dragon Giant Skeleton
Valkyrie
Musketeer Zap Tornado Baby Dragon Giant Skeleton
Mirror
Zap Musketeer Tornado Giant Skeleton Lightning
Tornado
Zap Baby Dragon Valkyrie Mirror Giant Skeleton
Baby Dragon
Tornado Zap Musketeer Valkyrie Giant Skeleton Lightning
Giant Skeleton
Zap Musketeer Valkyrie Mirror Tornado Baby Dragon Lightning
Lightning
Mirror Baby Dragon Giant Skeleton

Defense Synergies 3 15

Zap
Mirror Musketeer Valkyrie Tornado Baby Dragon Giant Skeleton
Musketeer
Valkyrie Zap Mirror Tornado Baby Dragon Giant Skeleton
Valkyrie
Musketeer Zap Mirror Tornado Baby Dragon
Mirror
Zap Tornado Musketeer Valkyrie
Tornado
Mirror Zap Musketeer Valkyrie Baby Dragon Giant Skeleton
Baby Dragon
Zap Musketeer Valkyrie Tornado Giant Skeleton
Giant Skeleton
Zap Musketeer Tornado Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Valkyrie Baby Dragon
Zap Musketeer Valkyrie
Tornado Musketeer Valkyrie Giant Skeleton Lightning
Musketeer Valkyrie
Lightning Valkyrie Tornado Giant Skeleton
Tornado Zap Musketeer Valkyrie Baby Dragon
Musketeer Tornado Lightning Zap Baby Dragon
Lightning Zap Musketeer Valkyrie Baby Dragon Giant Skeleton
Musketeer Tornado
Tornado Musketeer Valkyrie Giant Skeleton
Valkyrie Zap Musketeer Tornado Baby Dragon Giant Skeleton
Musketeer Zap Tornado Baby Dragon
Zap Musketeer Valkyrie Giant Skeleton Lightning
Valkyrie Zap Tornado Baby Dragon
Tornado Zap Lightning
Musketeer Valkyrie Tornado
Zap Musketeer Valkyrie Tornado Baby Dragon
Zap Valkyrie Tornado Baby Dragon Musketeer Giant Skeleton
Musketeer Tornado
Valkyrie Musketeer Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Zap Musketeer Valkyrie Baby Dragon Lightning
Giant Skeleton Zap Musketeer Valkyrie Lightning
Valkyrie Giant Skeleton Lightning Zap Musketeer Tornado
Giant Skeleton Musketeer Valkyrie
Zap Musketeer Tornado Baby Dragon
Musketeer Valkyrie Giant Skeleton Lightning
Giant Skeleton Valkyrie
Zap Giant Skeleton Lightning Valkyrie Tornado Baby Dragon
Musketeer
Musketeer Valkyrie Giant Skeleton
Lightning Zap Valkyrie Tornado Giant Skeleton
Giant Skeleton Lightning Valkyrie
Musketeer Valkyrie Baby Dragon
Zap Musketeer Valkyrie Tornado Baby Dragon Giant Skeleton Lightning
Valkyrie Zap Musketeer Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Valkyrie Baby Dragon Giant Skeleton
Zap Musketeer Tornado Baby Dragon
Lightning Baby Dragon Giant Skeleton
Lightning Musketeer Valkyrie Giant Skeleton
Zap Valkyrie Baby Dragon
Zap Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon
Zap Tornado Baby Dragon Lightning
Zap Tornado Lightning
Lightning Musketeer Tornado
Lightning Zap Musketeer Valkyrie Tornado
Lightning Zap Musketeer Tornado Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon
Lightning Zap Musketeer Baby Dragon
Lightning Musketeer Baby Dragon
Lightning Tornado
Lightning
Lightning Zap Musketeer Baby Dragon
Lightning Zap Valkyrie Tornado Baby Dragon
Lightning Musketeer Baby Dragon Giant Skeleton
Lightning Tornado
Musketeer Tornado Lightning
Lightning Zap Musketeer Baby Dragon
Zap Tornado Valkyrie Baby Dragon
Zap Musketeer Tornado Baby Dragon Lightning
Lightning Zap Musketeer Tornado Baby Dragon
Lightning Zap Musketeer Tornado Baby Dragon
Lightning Zap Musketeer Tornado Baby Dragon
Zap Lightning Musketeer
Lightning
Lightning Zap Musketeer
Zap Lightning
Giant Skeleton
Lightning
Zap Lightning Musketeer
Lightning Zap Musketeer Tornado Baby Dragon
Lightning Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon Lightning
Lightning Zap Tornado Giant Skeleton
Musketeer
Zap Musketeer Tornado Baby Dragon Giant Skeleton Lightning
Zap Musketeer Tornado Lightning
Lightning Zap Musketeer Tornado Baby Dragon Giant Skeleton

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