My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Musketeer Valkyrie Furnace Witch
The Log
Musketeer Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Musketeer Valkyrie Witch
Fireball
Musketeer Furnace Witch
Poison
Musketeer Furnace Witch
Lightning
Musketeer Valkyrie Furnace Witch
Rocket
Musketeer Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Musketeer Valkyrie Furnace Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Valkyrie Furnace Witch The Log
Fireball
Zap The Log
Musketeer
Valkyrie Zap The Log
Valkyrie
Musketeer Zap Furnace Witch
Furnace
Zap Valkyrie
Witch
Zap Valkyrie
Lightning
The Log
Zap Fireball Musketeer

Defense Synergies 4 13

Zap
Fireball Musketeer Valkyrie Furnace Witch The Log
Fireball
Zap The Log Musketeer Valkyrie
Musketeer
Valkyrie The Log Zap Fireball Furnace
Valkyrie
Musketeer Zap Fireball Furnace Witch The Log
Furnace
Zap Musketeer Valkyrie
Witch
Zap Valkyrie The Log
Lightning
The Log
The Log
Fireball Musketeer Zap Valkyrie Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Musketeer Valkyrie The Log
Zap Musketeer Valkyrie Furnace Witch The Log
Furnace Witch Musketeer Valkyrie Lightning
Witch Musketeer Valkyrie Furnace
Lightning Fireball Valkyrie The Log
Fireball The Log Zap Musketeer Valkyrie Furnace
Musketeer Furnace Lightning Zap Fireball Witch
Lightning Zap Fireball Musketeer Valkyrie The Log
Witch Musketeer Furnace
Musketeer Valkyrie
Valkyrie Witch Zap Fireball Musketeer Furnace The Log
Musketeer Zap Fireball Furnace Witch
Furnace Zap Fireball Musketeer Valkyrie Witch Lightning The Log
Fireball Valkyrie Zap Furnace Witch The Log
Furnace
Zap Fireball Furnace Lightning The Log
Fireball Musketeer Valkyrie Furnace Witch
Fireball Zap Musketeer Valkyrie Furnace Witch The Log
Zap Valkyrie Furnace Witch The Log Fireball Musketeer
Musketeer
Valkyrie Fireball Musketeer Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Furnace Witch
Fireball Zap Musketeer Valkyrie Lightning The Log
Zap Musketeer Valkyrie Furnace Witch Lightning The Log
Valkyrie Lightning Zap Fireball Musketeer The Log
Musketeer Valkyrie Witch
Fireball Furnace Zap Musketeer Witch
Fireball Musketeer Valkyrie Furnace Witch Lightning
Valkyrie
Zap Lightning Fireball Valkyrie Witch The Log
Witch Musketeer
Musketeer Valkyrie Witch
Lightning Zap Fireball Valkyrie The Log
Lightning Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Furnace Witch
Witch Zap Fireball Musketeer Valkyrie Furnace Lightning The Log
Valkyrie Zap Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer Valkyrie The Log
Fireball Zap Musketeer The Log
Lightning Fireball The Log
Lightning Fireball Musketeer Valkyrie The Log
Fireball Zap Valkyrie Furnace The Log
Fireball Zap Musketeer Furnace Witch
Musketeer Furnace Witch The Log
Fireball The Log Zap Lightning
Fireball The Log Zap Lightning
Lightning Fireball Musketeer
Lightning Zap Fireball Musketeer Valkyrie The Log
Fireball Lightning Zap Musketeer
Lightning Fireball Musketeer The Log
Lightning Fireball Musketeer
Lightning Zap Fireball Musketeer Furnace The Log
Lightning Zap Fireball Musketeer Furnace Witch The Log
Lightning Fireball Musketeer Furnace The Log
Lightning Fireball
Lightning
Lightning Zap Fireball Musketeer The Log
Lightning Zap Fireball Valkyrie Witch The Log
Lightning Fireball Musketeer The Log
Lightning Fireball
Musketeer Lightning The Log
Lightning Zap Fireball Musketeer The Log
Zap The Log Fireball Valkyrie Furnace Witch
Witch
Fireball The Log Zap Musketeer Witch Lightning
Fireball Lightning Zap Musketeer Witch The Log
Fireball Lightning Zap Musketeer The Log
Lightning Zap Fireball Musketeer Furnace Witch
Zap Lightning Fireball Musketeer Witch
Lightning Fireball
Lightning Zap Fireball Musketeer The Log
Zap Lightning Fireball
Fireball Lightning The Log
Zap Lightning Fireball Musketeer Witch
Fireball Lightning Zap Musketeer Witch
The Log Fireball
Fireball Lightning Musketeer Valkyrie
The Log Zap Fireball Musketeer Lightning
Lightning Zap Fireball
Musketeer
Zap Fireball Musketeer Witch Lightning The Log
Zap Fireball Musketeer Witch Lightning
Lightning Zap Fireball Musketeer Witch The Log

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