My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Executioner
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Executioner
Fireball
Elite Barbarians Inferno Tower Wizard Executioner
Poison
Inferno Tower Wizard Executioner
Lightning
Elite Barbarians Inferno Tower Wizard Executioner
Rocket
Elite Barbarians Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Inferno Tower Wizard Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Fireball Inferno Tower

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Executioner Golem
Elite Barbarians
Zap Fireball Wizard
Fireball
Zap Tornado Golem Elite Barbarians
Inferno Tower
Wizard
Tornado Elite Barbarians Golem
Tornado
Zap Fireball Wizard Executioner Golem
Executioner
Tornado Zap Golem
Golem
Fireball Zap Wizard Tornado Executioner

Defense Synergies 4 7

Zap
Fireball Elite Barbarians Inferno Tower Tornado Executioner
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado Inferno Tower
Inferno Tower
Zap Fireball Tornado
Wizard
Tornado Elite Barbarians
Tornado
Fireball Wizard Executioner Zap Inferno Tower
Executioner
Tornado Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Executioner
Elite Barbarians Inferno Tower Zap Executioner
Inferno Tower Tornado Elite Barbarians Executioner
Elite Barbarians Inferno Tower
Elite Barbarians Fireball Tornado
Fireball Tornado Zap Executioner
Inferno Tower Tornado Zap Fireball Wizard Executioner
Zap Fireball Inferno Tower
Inferno Tower Elite Barbarians Tornado
Elite Barbarians Tornado Inferno Tower
Executioner Zap Fireball Wizard Tornado
Inferno Tower Executioner Zap Fireball Wizard Tornado
Inferno Tower Zap Elite Barbarians Fireball Wizard
Fireball Wizard Executioner Zap Tornado
Elite Barbarians Inferno Tower
Inferno Tower Tornado Zap Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Inferno Tower Tornado Executioner
Fireball Zap Elite Barbarians Wizard Tornado Executioner
Zap Wizard Tornado Executioner Fireball
Elite Barbarians Inferno Tower Tornado
Wizard Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Wizard Executioner
Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Inferno Tower Tornado
Inferno Tower Elite Barbarians Executioner
Fireball Wizard Executioner Zap Tornado
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower Tornado
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Fireball Inferno Tower Wizard Executioner
Wizard Fireball Executioner
Elite Barbarians Inferno Tower Zap Fireball Tornado Executioner
Executioner Zap Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Wizard Executioner Zap
Fireball Wizard Executioner Zap Tornado
Wizard Tornado Executioner
Fireball Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Tornado
Zap Fireball Wizard Executioner
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Executioner
Fireball Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado Executioner
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado Executioner
Fireball
Fireball Wizard Executioner
Zap Fireball Wizard Executioner
Zap Fireball Tornado
Elite Barbarians Executioner
Zap Elite Barbarians Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: