My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Giant Skeleton Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Zap
Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Giant Skeleton Ice Wizard Bandit
The Log
Giant Skeleton Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Bowler Giant Skeleton Ice Wizard Bandit
Fireball
Inferno Tower Bowler Ice Wizard Bandit
Poison
Inferno Tower Ice Wizard
Lightning
Inferno Tower Bowler Ice Wizard Bandit
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Tornado Bowler Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Bandit Inferno Tower Bowler Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Ice Wizard Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Bowler Giant Skeleton Ice Wizard Bandit
Inferno Tower
Rocket
Tornado
Tornado
Zap Rocket Bowler Giant Skeleton Ice Wizard
Bowler
Zap Tornado Ice Wizard
Giant Skeleton
Zap Tornado Ice Wizard Bandit
Ice Wizard
Zap Tornado Bowler Giant Skeleton Bandit
Bandit
Zap Giant Skeleton Ice Wizard

Defense Synergies 3 14

Zap
Inferno Tower Tornado Bowler Giant Skeleton Ice Wizard Bandit
Inferno Tower
Zap Tornado Ice Wizard Bandit
Rocket
Tornado
Tornado
Rocket Bowler Ice Wizard Zap Inferno Tower Giant Skeleton
Bowler
Tornado Zap Ice Wizard Bandit
Giant Skeleton
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Inferno Tower Bowler Giant Skeleton Bandit
Bandit
Zap Inferno Tower Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Inferno Tower
Inferno Tower Zap Ice Wizard Bandit
Inferno Tower Rocket Tornado Bowler Giant Skeleton Ice Wizard Bandit
Inferno Tower Bowler Ice Wizard Bandit
Rocket Tornado Bowler Giant Skeleton
Tornado Bowler Zap Ice Wizard Bandit
Inferno Tower Rocket Tornado Zap Ice Wizard
Rocket Bowler Zap Inferno Tower Giant Skeleton Bandit
Inferno Tower Tornado Ice Wizard
Tornado Inferno Tower Bowler Giant Skeleton Ice Wizard Bandit
Ice Wizard Zap Tornado Bowler Giant Skeleton Bandit
Inferno Tower Zap Tornado Ice Wizard
Inferno Tower Bowler Zap Rocket Giant Skeleton Ice Wizard Bandit
Rocket Bowler Zap Tornado
Inferno Tower Bandit
Inferno Tower Rocket Tornado Zap Bowler Bandit
Inferno Tower Tornado Bowler
Zap Tornado Bowler Ice Wizard Bandit
Zap Tornado Bowler Giant Skeleton Ice Wizard Bandit
Inferno Tower Tornado
Bowler Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bowler Giant Skeleton Bandit
Bandit Zap Rocket Bowler
Giant Skeleton Bandit Zap Inferno Tower Rocket Bowler
Rocket Bowler Giant Skeleton Zap Inferno Tower Tornado Bandit
Inferno Tower Giant Skeleton Bowler Bandit
Rocket Zap Tornado Ice Wizard
Rocket Inferno Tower Bowler Giant Skeleton Ice Wizard Bandit
Inferno Tower Giant Skeleton
Zap Rocket Giant Skeleton Inferno Tower Tornado Bandit
Inferno Tower
Inferno Tower Bowler Giant Skeleton
Rocket Zap Tornado Bowler Giant Skeleton
Rocket Bowler Giant Skeleton Inferno Tower Bandit
Bowler
Inferno Tower Zap Rocket Tornado Bowler Giant Skeleton
Bowler Zap Inferno Tower Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Bandit
Zap Tornado Bowler Ice Wizard Bandit
Rocket Giant Skeleton Bandit
Rocket Giant Skeleton
Rocket Zap Bowler
Zap Rocket Tornado Ice Wizard
Tornado Bowler
Zap Tornado Bowler Ice Wizard
Zap Tornado Bandit
Rocket Tornado Bowler
Rocket Zap Tornado Bowler Bandit
Zap Rocket Tornado
Rocket Bowler Bandit
Rocket Bandit
Zap
Rocket Zap Bowler Bandit
Rocket Bowler Bandit
Rocket Tornado
Rocket
Rocket Zap Bowler Bandit
Rocket Zap Tornado Bowler
Rocket Bowler Giant Skeleton
Rocket Tornado
Rocket Tornado Bowler
Rocket Zap
Zap Tornado Bowler Ice Wizard
Zap Tornado Bowler Ice Wizard Bandit
Zap Tornado Bowler Bandit
Rocket Zap Tornado Bandit
Zap Tornado Ice Wizard
Zap Rocket
Bowler
Zap Rocket Bandit
Zap Rocket
Giant Skeleton
Rocket Bowler
Zap Rocket Bandit
Rocket Zap Tornado Ice Wizard
Rocket Bowler
Zap Bowler
Rocket Zap Tornado Giant Skeleton
Zap Rocket Tornado Bowler Giant Skeleton
Zap Rocket Tornado
Zap Rocket Tornado Bowler Giant Skeleton Bandit

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