My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Balloon P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Balloon
Lightning
Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Baby Dragon Freeze Inferno Dragon Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Baby Dragon Freeze

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Baby Dragon Freeze Lumberjack
Tornado
Zap Baby Dragon P.E.K.K.A Freeze Balloon
Baby Dragon
Tornado Zap Balloon P.E.K.K.A Inferno Dragon Lumberjack
Freeze
Balloon Zap Tornado
Balloon
Zap Freeze Lumberjack Tornado Baby Dragon
P.E.K.K.A
Zap Tornado Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Balloon Zap Baby Dragon P.E.K.K.A

Defense Synergies 1 11

Zap
Tornado Baby Dragon P.E.K.K.A Inferno Dragon Lumberjack
Tornado
P.E.K.K.A Zap Baby Dragon Inferno Dragon
Baby Dragon
Zap Tornado P.E.K.K.A Inferno Dragon Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
Tornado Zap Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon
Lumberjack
Zap Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Inferno Dragon Lumberjack Zap
Tornado P.E.K.K.A Lumberjack Freeze Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
Tornado P.E.K.K.A Lumberjack
Tornado Freeze Zap Baby Dragon Lumberjack
Tornado Inferno Dragon Zap Baby Dragon Freeze
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Lumberjack
Tornado Lumberjack
Zap Tornado Baby Dragon Freeze Lumberjack
Inferno Dragon Zap Tornado Baby Dragon
P.E.K.K.A Lumberjack Zap Freeze
Zap Tornado Baby Dragon Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Tornado Zap Freeze P.E.K.K.A Inferno Dragon Lumberjack
Tornado P.E.K.K.A Lumberjack
Zap Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Freeze Inferno Dragon Lumberjack
P.E.K.K.A Tornado Inferno Dragon Lumberjack
Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Baby Dragon Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Tornado
P.E.K.K.A Inferno Dragon Lumberjack
Zap Tornado Baby Dragon Freeze
P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap Freeze P.E.K.K.A Tornado Baby Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Tornado
P.E.K.K.A Lumberjack
Baby Dragon
Zap Tornado Baby Dragon Freeze P.E.K.K.A Inferno Dragon Lumberjack
Zap Baby Dragon Freeze P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Tornado Baby Dragon
Baby Dragon
Freeze
Zap Baby Dragon
Zap Tornado Baby Dragon Freeze
Tornado Baby Dragon
Zap Tornado Baby Dragon Freeze
Zap Tornado
Tornado Lumberjack
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado Freeze
Zap Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Freeze Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Freeze
Zap
Zap Freeze
P.E.K.K.A
Zap Freeze
Zap Tornado Baby Dragon
Freeze
Baby Dragon Lumberjack
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon Freeze
Zap Tornado
Zap Tornado Baby Dragon Freeze

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