My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Tombstone Skeleton Army Baby Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Tombstone Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone Skeleton Army Lumberjack
The Log
Tombstone Skeleton Army Lumberjack
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army Lava Hound
Royal Delivery
Skeleton Army Baby Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Tombstone Skeleton Army Baby Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Tombstone Skeleton Army Lava Hound
Lightning
Tombstone Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Skeleton Army Tornado Baby Dragon Inferno Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Skeleton Army Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Baby Dragon Lumberjack Lava Hound
Tombstone
Skeleton Army
Lava Hound
Tornado
Zap Baby Dragon
Baby Dragon
Tornado Lava Hound Zap Inferno Dragon Lumberjack
Inferno Dragon
Lava Hound Baby Dragon
Lumberjack
Zap Baby Dragon Lava Hound
Lava Hound
Baby Dragon Inferno Dragon Zap Skeleton Army Lumberjack

Defense Synergies 0 15

Zap
Tombstone Skeleton Army Tornado Baby Dragon Inferno Dragon Lumberjack
Tombstone
Zap Baby Dragon Inferno Dragon Lumberjack
Skeleton Army
Zap Inferno Dragon Lumberjack
Tornado
Zap Baby Dragon Inferno Dragon
Baby Dragon
Zap Tombstone Tornado Inferno Dragon Lumberjack
Inferno Dragon
Zap Tombstone Skeleton Army Tornado Baby Dragon
Lumberjack
Zap Tombstone Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Baby Dragon
Skeleton Army Inferno Dragon Lumberjack Zap Tombstone
Skeleton Army Tornado Lumberjack Tombstone Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Tombstone
Tombstone Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Zap Baby Dragon Lumberjack
Tornado Inferno Dragon Zap Tombstone Baby Dragon
Zap Baby Dragon
Inferno Dragon Tombstone Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Lumberjack
Skeleton Army Zap Tombstone Tornado Baby Dragon Lumberjack
Inferno Dragon Zap Tornado Baby Dragon
Tombstone Skeleton Army Lumberjack Zap
Skeleton Army Zap Tombstone Tornado Baby Dragon Lumberjack
Skeleton Army Inferno Dragon Tombstone Lumberjack
Skeleton Army Tornado Zap Inferno Dragon Lumberjack
Tombstone Skeleton Army Tornado Lumberjack
Tombstone Zap Skeleton Army Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Tombstone Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Skeleton Army Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Tombstone
Zap Baby Dragon Inferno Dragon Lumberjack
Tombstone Skeleton Army Lumberjack Zap
Skeleton Army Lumberjack Zap Tornado
Tombstone Skeleton Army Inferno Dragon Lumberjack
Zap Tornado Baby Dragon
Skeleton Army Tombstone Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Tombstone Skeleton Army Tornado Baby Dragon Inferno Dragon
Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tombstone Lumberjack
Skeleton Army Zap Tornado
Skeleton Army Tombstone Lumberjack
Skeleton Army Baby Dragon
Tombstone Skeleton Army Zap Tornado Baby Dragon Inferno Dragon Lumberjack
Zap Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado Lumberjack
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap
Zap
Zap
Zap Tombstone Skeleton Army
Zap Tornado Baby Dragon
Baby Dragon Lumberjack
Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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