My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider
Zap
Tombstone
Barbarian Barrel
Tombstone Wizard Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Wizard Bowler Electro Wizard
Fireball
Tombstone Hog Rider Wizard Bowler Electro Wizard
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Bowler Electro Wizard
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Tornado Hog Rider Electro Wizard Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Bowler The Log
Tombstone
Hog Rider
Zap The Log Wizard Tornado Bowler Electro Wizard
Wizard
Tornado Hog Rider
Tornado
Zap Wizard Hog Rider Bowler The Log
Bowler
Zap Hog Rider Tornado The Log Electro Wizard
The Log
Hog Rider Zap Tornado Bowler
Electro Wizard
Zap Hog Rider Bowler

Defense Synergies 4 12

Zap
Electro Wizard Tombstone Tornado Bowler The Log
Tombstone
Zap Wizard Electro Wizard
Hog Rider
Wizard
Tornado Tombstone The Log Electro Wizard
Tornado
Wizard Bowler Zap The Log Electro Wizard
Bowler
Tornado The Log Zap Electro Wizard
The Log
Bowler Zap Wizard Tornado Electro Wizard
Electro Wizard
Zap Tombstone Wizard Tornado Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone Wizard The Log Electro Wizard
Zap Tombstone The Log Electro Wizard
Tornado Bowler Tombstone Electro Wizard
Tombstone Bowler Electro Wizard
Tombstone Tornado Bowler The Log
Tornado Bowler The Log Zap Electro Wizard
Tornado Electro Wizard Zap Tombstone Wizard
Bowler Zap The Log Electro Wizard
Tombstone Tornado
Tornado Bowler Electro Wizard
Electro Wizard Zap Tombstone Wizard Tornado Bowler The Log
Zap Wizard Tornado Electro Wizard
Tombstone Bowler Zap Wizard The Log Electro Wizard
Wizard Bowler Zap Tombstone Tornado The Log Electro Wizard
Tombstone Electro Wizard
Tornado Zap Bowler The Log Electro Wizard
Wizard Tombstone Tornado Bowler Electro Wizard
Tombstone Zap Wizard Tornado Bowler The Log Electro Wizard
Zap Wizard Tornado The Log Tombstone Bowler Electro Wizard
Tornado Electro Wizard
Wizard Bowler The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Bowler Electro Wizard
Electro Wizard Zap Wizard Bowler The Log
Tombstone Zap Bowler The Log Electro Wizard
Bowler Zap Tornado The Log Electro Wizard
Tombstone Bowler
Wizard Zap Tornado Electro Wizard
Tombstone Bowler Electro Wizard
Zap Electro Wizard Tombstone Tornado The Log
Tombstone
Tombstone Bowler
Zap Tornado Bowler The Log Electro Wizard
Bowler Tombstone Wizard
Wizard Bowler
Tombstone Electro Wizard Zap Tornado Bowler The Log
Bowler Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log Electro Wizard
The Log
The Log
Wizard Zap Bowler The Log
Wizard Zap Tornado
Wizard Tornado Bowler The Log
The Log Zap Wizard Tornado Bowler
The Log Zap Wizard Tornado
Tornado Bowler Electro Wizard
Zap Wizard Tornado Bowler The Log Electro Wizard
Zap Wizard Tornado
Bowler The Log
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Tornado
Zap Wizard Bowler The Log Electro Wizard
Zap Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Wizard Bowler
The Log Zap Wizard Tornado Bowler Electro Wizard
Zap Wizard Tornado Bowler The Log
Zap Tornado The Log
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Bowler
Zap Wizard The Log
Zap Electro Wizard
Wizard Bowler The Log
Zap Electro Wizard Tombstone
Zap Wizard Tornado Electro Wizard
The Log
Wizard Bowler Electro Wizard
The Log Zap Wizard Bowler
Zap Tornado
Zap Tornado Bowler The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Bowler The Log Electro Wizard

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