My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Tombstone Hog Rider Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Electro Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Electro Wizard Inferno Dragon
Fireball
Tombstone Hog Rider Electro Wizard Inferno Dragon
Poison
Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Tombstone Fireball Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Tombstone Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Barbarian Barrel Mega Knight
Tombstone
Fireball
Zap Hog Rider Electro Wizard Mega Knight
Hog Rider
Zap Fireball Barbarian Barrel Electro Wizard Mega Knight
Barbarian Barrel
Zap Hog Rider Mega Knight
Electro Wizard
Zap Fireball Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Hog Rider Barbarian Barrel Electro Wizard

Defense Synergies 4 14

Zap
Fireball Electro Wizard Mega Knight Tombstone Barbarian Barrel Inferno Dragon
Tombstone
Zap Fireball Barbarian Barrel Electro Wizard Inferno Dragon
Fireball
Zap Barbarian Barrel Tombstone Electro Wizard Mega Knight
Hog Rider
Barbarian Barrel
Fireball Zap Tombstone Electro Wizard Mega Knight
Electro Wizard
Zap Tombstone Fireball Barbarian Barrel Inferno Dragon Mega Knight
Inferno Dragon
Zap Tombstone Electro Wizard Mega Knight
Mega Knight
Zap Fireball Barbarian Barrel Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Barbarian Barrel Electro Wizard
Inferno Dragon Zap Tombstone Electro Wizard Mega Knight
Mega Knight Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Electro Wizard Mega Knight
Tombstone Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Zap Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Tombstone Fireball
Zap Fireball Barbarian Barrel Electro Wizard Mega Knight
Inferno Dragon Tombstone
Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Zap Tombstone Fireball Barbarian Barrel Mega Knight
Inferno Dragon Zap Fireball Electro Wizard
Tombstone Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Tombstone Barbarian Barrel Electro Wizard
Inferno Dragon Tombstone Electro Wizard Mega Knight
Zap Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Tombstone Fireball Electro Wizard
Tombstone Fireball Mega Knight Zap Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Tombstone Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Fireball Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Zap Barbarian Barrel Inferno Dragon Mega Knight
Tombstone Mega Knight Zap Electro Wizard
Mega Knight Zap Fireball Barbarian Barrel Electro Wizard
Tombstone Inferno Dragon Mega Knight
Fireball Zap Electro Wizard
Tombstone Fireball Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Tombstone Fireball Barbarian Barrel Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone
Mega Knight Zap Fireball Electro Wizard
Mega Knight Tombstone Fireball
Fireball Mega Knight
Tombstone Electro Wizard Zap Fireball Barbarian Barrel Inferno Dragon
Mega Knight Zap Fireball Barbarian Barrel Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Mega Knight
Fireball Zap
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Fireball Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Electro Wizard Mega Knight
Zap Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Mega Knight
Inferno Dragon
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Zap Mega Knight
Fireball Zap Barbarian Barrel
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Tombstone Fireball Barbarian Barrel
Fireball Zap Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard Mega Knight

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