My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Dark Prince Golem Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Tombstone Inferno Dragon Lumberjack
Zap
Tombstone Dark Prince Inferno Dragon
Barbarian Barrel
Tombstone Dark Prince Ice Wizard Lumberjack
The Log
Tombstone Dark Prince Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Dark Prince Ice Wizard Inferno Dragon Lumberjack
Fireball
Tombstone Ice Wizard Inferno Dragon Lumberjack
Poison
Tombstone Ice Wizard
Lightning
Tombstone Dark Prince Ice Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Dark Prince Golem Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Ice Wizard Fireball Dark Prince Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Ice Wizard Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Dark Prince Golem Ice Wizard Lumberjack
Tombstone
Fireball
Zap Golem Dark Prince
Dark Prince
Zap Fireball Golem Ice Wizard Lumberjack
Golem
Fireball Zap Dark Prince Ice Wizard Lumberjack
Ice Wizard
Zap Dark Prince Golem Lumberjack
Inferno Dragon
Lumberjack
Zap Dark Prince Golem Ice Wizard

Defense Synergies 1 15

Zap
Fireball Tombstone Dark Prince Ice Wizard Inferno Dragon Lumberjack
Tombstone
Zap Fireball Ice Wizard Inferno Dragon Lumberjack
Fireball
Zap Tombstone Dark Prince Ice Wizard Lumberjack
Dark Prince
Zap Fireball Ice Wizard
Golem
Ice Wizard
Zap Tombstone Fireball Dark Prince Inferno Dragon Lumberjack
Inferno Dragon
Zap Tombstone Ice Wizard
Lumberjack
Zap Tombstone Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball
Inferno Dragon Lumberjack Zap Tombstone Dark Prince Ice Wizard
Lumberjack Tombstone Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Tombstone Dark Prince Ice Wizard
Tombstone Fireball Dark Prince Lumberjack
Fireball Zap Dark Prince Ice Wizard Lumberjack
Inferno Dragon Zap Tombstone Fireball Ice Wizard
Zap Fireball
Inferno Dragon Tombstone Ice Wizard Lumberjack
Dark Prince Ice Wizard Lumberjack
Ice Wizard Zap Tombstone Fireball Dark Prince Lumberjack
Inferno Dragon Zap Fireball Ice Wizard
Tombstone Lumberjack Zap Fireball Dark Prince Ice Wizard
Fireball Zap Tombstone Dark Prince Lumberjack
Inferno Dragon Tombstone Lumberjack
Zap Fireball Inferno Dragon Lumberjack
Tombstone Fireball Dark Prince Lumberjack
Tombstone Fireball Zap Dark Prince Ice Wizard Lumberjack
Zap Tombstone Fireball Dark Prince Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Dark Prince Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Fireball Dark Prince
Fireball Zap Inferno Dragon Lumberjack
Tombstone Lumberjack Zap Dark Prince
Dark Prince Lumberjack Zap Fireball
Tombstone Dark Prince Inferno Dragon Lumberjack
Fireball Zap Ice Wizard
Dark Prince Tombstone Fireball Ice Wizard Lumberjack
Dark Prince Inferno Dragon Lumberjack
Zap Tombstone Fireball Dark Prince Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Dark Prince Lumberjack
Zap Fireball Dark Prince
Dark Prince Tombstone Fireball Lumberjack
Fireball
Tombstone Zap Fireball Dark Prince Inferno Dragon Lumberjack
Zap Fireball Dark Prince Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Lumberjack
Zap Fireball Dark Prince
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Ice Wizard
Inferno Dragon
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Tombstone Fireball Dark Prince
Fireball Zap Ice Wizard
Fireball
Fireball Dark Prince Lumberjack
Zap Fireball
Zap Fireball
Dark Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince

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