My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Battle Ram Dark Prince Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Giant Skeleton
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Battle Ram Dark Prince Giant Skeleton Ice Wizard
The Log
Firecracker Battle Ram Dark Prince Giant Skeleton
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Battle Ram Dark Prince Giant Skeleton Ice Wizard
Fireball
Firecracker Tesla Battle Ram Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Tesla Valkyrie Battle Ram Dark Prince Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Dark Prince Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Ice Wizard Tesla Valkyrie Battle Ram Dark Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Ice Wizard Tesla

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram Valkyrie Dark Prince Giant Skeleton Ice Wizard
Firecracker
Zap Valkyrie Battle Ram Dark Prince Giant Skeleton
Tesla
Valkyrie
Zap Firecracker Battle Ram Dark Prince Giant Skeleton
Battle Ram
Zap Firecracker Valkyrie
Dark Prince
Zap Firecracker Valkyrie Ice Wizard
Giant Skeleton
Zap Firecracker Valkyrie Ice Wizard
Ice Wizard
Zap Dark Prince Giant Skeleton

Defense Synergies 1 15

Zap
Firecracker Tesla Valkyrie Dark Prince Giant Skeleton Ice Wizard
Firecracker
Valkyrie Zap Tesla Dark Prince Giant Skeleton Ice Wizard
Tesla
Zap Firecracker Valkyrie Dark Prince
Valkyrie
Firecracker Zap Tesla Ice Wizard
Battle Ram
Dark Prince
Zap Firecracker Tesla Ice Wizard
Giant Skeleton
Zap Firecracker Ice Wizard
Ice Wizard
Zap Firecracker Valkyrie Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie
Zap Firecracker Tesla Valkyrie Dark Prince Ice Wizard
Tesla Valkyrie Dark Prince Giant Skeleton Ice Wizard
Tesla Firecracker Valkyrie Dark Prince Ice Wizard
Firecracker Valkyrie Dark Prince Giant Skeleton
Zap Firecracker Tesla Valkyrie Dark Prince Ice Wizard
Tesla Zap Firecracker Ice Wizard
Zap Tesla Valkyrie Giant Skeleton
Tesla Ice Wizard
Firecracker Tesla Valkyrie Dark Prince Giant Skeleton Ice Wizard
Valkyrie Ice Wizard Zap Firecracker Tesla Dark Prince Giant Skeleton
Tesla Zap Firecracker Ice Wizard
Tesla Zap Valkyrie Dark Prince Giant Skeleton Ice Wizard
Valkyrie Zap Firecracker Tesla Dark Prince
Tesla
Zap Tesla
Tesla Firecracker Valkyrie Dark Prince
Tesla Zap Firecracker Valkyrie Dark Prince Ice Wizard
Zap Valkyrie Firecracker Tesla Dark Prince Giant Skeleton Ice Wizard
Tesla
Valkyrie Dark Prince Firecracker Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Dark Prince Giant Skeleton
Zap Firecracker Tesla Valkyrie
Giant Skeleton Zap Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton Zap Tesla
Giant Skeleton Tesla Valkyrie Dark Prince
Firecracker Zap Tesla Ice Wizard
Dark Prince Tesla Valkyrie Giant Skeleton Ice Wizard
Giant Skeleton Tesla Valkyrie Dark Prince
Zap Giant Skeleton Firecracker Valkyrie Dark Prince
Tesla
Tesla Valkyrie Dark Prince Giant Skeleton
Zap Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Zap Firecracker Valkyrie Dark Prince Giant Skeleton
Valkyrie Zap Firecracker Tesla Dark Prince Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Zap Ice Wizard
Giant Skeleton
Firecracker Valkyrie Dark Prince Giant Skeleton
Zap Firecracker Valkyrie Dark Prince
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Firecracker Zap Valkyrie Dark Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker Dark Prince
Zap Firecracker Valkyrie
Giant Skeleton
Zap
Zap Firecracker Valkyrie Dark Prince Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Dark Prince
Zap Firecracker Ice Wizard
Firecracker Valkyrie Dark Prince
Zap Firecracker
Zap Giant Skeleton
Firecracker Dark Prince
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Dark Prince Giant Skeleton

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