My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Electro Dragon
Zap
Sparky
Barbarian Barrel
Tesla Electro Wizard Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Electro Dragon Electro Wizard Sparky
Fireball
Tesla Electro Dragon Electro Wizard Sparky
Poison
Electro Dragon Electro Wizard Sparky
Lightning
Tesla Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Tesla Electro Wizard Electro Dragon Rocket Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Tesla Electro Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Sparky Electro Dragon
Tesla
Rocket
Tornado Electro Giant
Tornado
Zap Rocket Electro Giant Sparky Electro Dragon
Electro Dragon
Zap Tornado Sparky
Electro Giant
Tornado Rocket Sparky
Electro Wizard
Zap Sparky
Sparky
Zap Tornado Electro Dragon Electro Giant Electro Wizard

Defense Synergies 3 11

Zap
Electro Wizard Tesla Tornado Electro Dragon Sparky
Tesla
Zap Tornado Electro Wizard
Rocket
Tornado
Tornado
Rocket Sparky Zap Tesla Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon
Zap Tornado Electro Wizard
Electro Giant
Tornado
Electro Wizard
Zap Tesla Tornado Electro Dragon
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Electro Dragon Electro Wizard Sparky
Sparky Zap Tesla Electro Dragon Electro Wizard
Tesla Rocket Tornado Sparky Electro Dragon Electro Wizard
Tesla Sparky Electro Dragon Electro Wizard
Rocket Tornado Sparky
Tornado Zap Tesla Electro Dragon Electro Wizard
Tesla Rocket Tornado Electro Wizard Zap Electro Dragon
Rocket Zap Tesla Electro Dragon Electro Giant Electro Wizard Sparky
Tesla Sparky Tornado
Tornado Tesla Electro Wizard Sparky
Electro Wizard Zap Tesla Tornado Electro Dragon Electro Giant
Tesla Zap Tornado Electro Dragon Electro Wizard
Tesla Sparky Zap Rocket Electro Dragon Electro Wizard
Rocket Sparky Zap Tesla Tornado Electro Dragon Electro Wizard
Sparky Tesla Electro Wizard
Rocket Tornado Zap Tesla Electro Giant Electro Wizard Sparky
Tesla Sparky Tornado Electro Dragon Electro Wizard
Tesla Zap Tornado Electro Dragon Electro Wizard
Zap Tornado Tesla Electro Dragon Electro Wizard
Sparky Tesla Tornado Electro Wizard
Tesla Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Giant Electro Wizard Sparky
Electro Wizard Zap Tesla Rocket Electro Dragon
Zap Rocket Electro Dragon Electro Wizard Sparky
Rocket Zap Tesla Tornado Electro Wizard Sparky
Tesla Sparky
Rocket Electro Giant Zap Tesla Tornado Electro Dragon Electro Wizard
Rocket Sparky Tesla Electro Wizard
Tesla Sparky
Zap Rocket Electro Dragon Electro Wizard Tornado Sparky
Tesla Sparky
Tesla Electro Dragon Sparky
Rocket Zap Tornado Electro Giant Electro Wizard
Rocket Tesla Sparky
Tesla Electro Dragon Electro Giant Sparky
Tesla Electro Dragon Electro Giant Electro Wizard Sparky Zap Rocket Tornado
Zap Tesla Electro Dragon Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon Sparky
Zap Tornado Electro Dragon Electro Wizard
Rocket Electro Dragon Sparky
Rocket Sparky
Rocket Zap Sparky
Electro Giant Zap Rocket Tornado Electro Dragon
Tornado Sparky
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Rocket Tornado Electro Dragon Electro Wizard Sparky
Rocket Zap Tornado Electro Dragon Electro Wizard Sparky
Zap Rocket Tornado Electro Dragon
Rocket Sparky
Rocket Electro Dragon
Zap Sparky
Rocket Zap Electro Dragon Sparky
Rocket Electro Dragon Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Zap Electro Dragon Electro Wizard Sparky
Rocket Zap Tornado Electro Dragon Electro Giant
Rocket Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket Zap Electro Dragon
Zap Tornado Electro Giant Electro Dragon Sparky
Zap Tornado Electro Dragon Electro Wizard Sparky
Zap Tornado Electro Dragon Sparky
Rocket Zap Tornado Sparky
Zap Tornado Electro Dragon Electro Giant Electro Wizard Sparky
Zap Rocket Electro Dragon Electro Wizard Electro Giant
Sparky
Zap Rocket Electro Dragon Sparky
Zap Rocket Electro Dragon Electro Wizard Sparky
Sparky
Rocket Sparky
Zap Electro Wizard Rocket Electro Dragon
Rocket Zap Tornado Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard Sparky
Zap Electro Dragon
Rocket Zap Tornado Electro Giant Sparky
Electro Dragon Sparky
Zap Electro Dragon Electro Giant Rocket Tornado Electro Wizard Sparky
Zap Rocket Tornado Electro Dragon Electro Wizard
Electro Dragon Zap Rocket Tornado Electro Giant Electro Wizard Sparky

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