My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Balloon
Zap
Inferno Tower Clone Balloon
Barbarian Barrel
Tesla Inferno Tower Wizard Clone
The Log
Clone
Earthquake
Tesla Inferno Tower Clone
Arrows
Clone
Royal Delivery
Wizard Clone Balloon
Fireball
Tesla Inferno Tower Wizard Clone Balloon
Poison
Inferno Tower Wizard Clone Balloon
Lightning
Tesla Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Tesla Freeze Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Tesla Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Freeze Mega Knight
Tesla
Inferno Tower
Wizard
Balloon Mega Knight
Clone
Balloon
Freeze
Balloon Zap
Balloon
Zap Clone Freeze Wizard Mega Knight
Mega Knight
Zap Wizard Balloon

Defense Synergies 1 8

Zap
Mega Knight Tesla Inferno Tower
Tesla
Zap Inferno Tower Wizard
Inferno Tower
Zap Tesla Mega Knight
Wizard
Tesla Freeze Mega Knight
Clone
Freeze
Wizard Mega Knight
Balloon
Mega Knight
Zap Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Inferno Tower Wizard
Inferno Tower Zap Tesla Mega Knight
Tesla Inferno Tower Mega Knight Freeze
Tesla Inferno Tower Mega Knight
Mega Knight
Freeze Zap Tesla Mega Knight
Tesla Inferno Tower Zap Wizard Freeze
Zap Tesla Inferno Tower Mega Knight
Tesla Inferno Tower
Tesla Inferno Tower Mega Knight
Zap Tesla Wizard Freeze Mega Knight
Tesla Inferno Tower Zap Wizard
Tesla Inferno Tower Mega Knight Zap Wizard Freeze
Wizard Mega Knight Zap Tesla Freeze
Inferno Tower Tesla Mega Knight
Inferno Tower Zap Tesla Freeze Mega Knight
Tesla Wizard Mega Knight Inferno Tower
Tesla Mega Knight Zap Wizard
Zap Wizard Freeze Tesla Mega Knight
Tesla Inferno Tower
Wizard Mega Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Inferno Tower
Zap Tesla Wizard Mega Knight
Mega Knight Zap Inferno Tower
Mega Knight Zap Tesla Inferno Tower
Inferno Tower Tesla Mega Knight
Wizard Zap Tesla Freeze
Tesla Inferno Tower
Inferno Tower Mega Knight Tesla
Zap Freeze Mega Knight Inferno Tower
Inferno Tower Tesla
Mega Knight Tesla Inferno Tower
Mega Knight Zap
Mega Knight Tesla Inferno Tower Wizard
Wizard Tesla Mega Knight
Tesla Inferno Tower Zap Freeze
Mega Knight Zap Tesla Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap Mega Knight
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard Mega Knight
Freeze
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Freeze Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard Freeze
Zap Wizard Mega Knight
Zap Freeze
Mega Knight
Wizard
Zap Freeze
Zap Wizard
Freeze
Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Freeze
Zap
Zap Freeze Mega Knight

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