My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Tesla Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Balloon Lumberjack
Fireball
Tesla Hog Rider Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Hog Rider Freeze Poison Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Hog Rider Freeze

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Freeze Poison Lumberjack
Tesla
Hog Rider
Zap Freeze Wizard Poison Balloon Lumberjack
Wizard
Hog Rider Balloon Lumberjack
Freeze
Hog Rider Balloon Zap Poison
Poison
Zap Hog Rider Freeze Balloon
Balloon
Zap Freeze Lumberjack Hog Rider Wizard Poison
Lumberjack
Balloon Zap Hog Rider Wizard

Defense Synergies 0 8

Zap
Tesla Poison Lumberjack
Tesla
Zap Wizard Poison
Hog Rider
Wizard
Tesla Freeze Lumberjack
Freeze
Wizard Lumberjack
Poison
Zap Tesla
Balloon
Lumberjack
Zap Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Lumberjack Zap Tesla
Tesla Lumberjack Freeze
Tesla Lumberjack
Poison Lumberjack
Freeze Zap Tesla Lumberjack
Tesla Zap Wizard Freeze Poison
Zap Tesla Poison
Tesla Lumberjack
Tesla Lumberjack
Poison Zap Tesla Wizard Freeze Lumberjack
Tesla Zap Wizard Poison
Tesla Lumberjack Zap Wizard Freeze
Wizard Zap Tesla Freeze Poison Lumberjack
Tesla Lumberjack
Zap Tesla Freeze Lumberjack
Tesla Wizard Poison Lumberjack
Tesla Zap Wizard Lumberjack
Zap Wizard Freeze Poison Tesla Lumberjack
Tesla Lumberjack
Wizard Tesla Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla
Poison Zap Tesla Wizard Lumberjack
Lumberjack Zap
Lumberjack Zap Tesla
Tesla Lumberjack
Wizard Poison Zap Tesla Freeze
Tesla Lumberjack
Tesla Lumberjack
Zap Freeze Poison
Tesla
Tesla Lumberjack
Zap Poison
Tesla Wizard Lumberjack
Wizard Tesla
Tesla Zap Freeze Poison Lumberjack
Poison Zap Tesla Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison Zap
Poison
Freeze Poison
Wizard Poison Zap
Wizard Poison Zap Freeze
Wizard Poison
Poison Zap Wizard Freeze
Poison Zap Wizard
Poison Lumberjack
Poison Zap Wizard
Poison Zap Wizard
Poison
Freeze Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Freeze Poison
Zap Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Freeze Poison Wizard
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard
Zap Wizard Freeze Poison
Poison Zap Wizard
Zap Freeze Poison
Wizard Poison
Zap Freeze
Poison Zap Wizard
Freeze
Poison Wizard Lumberjack
Zap Wizard Poison
Zap Poison
Zap Freeze Poison
Zap Poison
Poison Zap Freeze

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