My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Tesla Valkyrie Electro Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider P.E.K.K.A Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tesla Fireball Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Tesla Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Valkyrie The Log
Tesla
Fireball
Zap Hog Rider The Log Electro Wizard
Valkyrie
Hog Rider Zap P.E.K.K.A Electro Wizard
Hog Rider
Zap Fireball Valkyrie The Log Electro Wizard
P.E.K.K.A
Zap Electro Wizard Valkyrie The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Hog Rider

Defense Synergies 5 14

Zap
Fireball Electro Wizard Tesla Valkyrie P.E.K.K.A The Log
Tesla
The Log Zap Fireball Valkyrie Electro Wizard
Fireball
Zap The Log Tesla Valkyrie Electro Wizard
Valkyrie
Zap Tesla Fireball P.E.K.K.A The Log Electro Wizard
Hog Rider
P.E.K.K.A
The Log Zap Valkyrie Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Zap Valkyrie Electro Wizard
Electro Wizard
Zap Tesla Fireball Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie The Log Electro Wizard
P.E.K.K.A Zap Tesla Valkyrie The Log Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Zap Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball Valkyrie P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A
Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Tesla Fireball The Log
Tesla Zap Fireball Electro Wizard
Tesla P.E.K.K.A Zap Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Zap Tesla P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla Fireball P.E.K.K.A The Log Electro Wizard
Tesla Fireball Valkyrie P.E.K.K.A Electro Wizard
Tesla Fireball Zap Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Valkyrie Tesla Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Tesla Valkyrie The Log
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Zap Tesla Fireball The Log Electro Wizard
P.E.K.K.A Tesla Valkyrie
Fireball Zap Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Zap Fireball Valkyrie The Log Electro Wizard
P.E.K.K.A Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Electro Wizard Zap Fireball Valkyrie P.E.K.K.A The Log
Valkyrie Zap Tesla Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Fireball Valkyrie The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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