My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Furnace Balloon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Balloon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon Bandit Lava Hound
Giant Snowball
Fire Spirit Spear Goblins Bats Furnace Balloon Lava Hound
Zap
Fire Spirit Spear Goblins Bats Furnace Balloon Bandit Lava Hound
Barbarian Barrel
Fire Spirit Spear Goblins Furnace Bandit
The Log
Fire Spirit Spear Goblins Furnace Bandit
Earthquake
Spear Goblins Furnace
Arrows
Fire Spirit Spear Goblins Bats Furnace Lava Hound
Royal Delivery
Fire Spirit Spear Goblins Bats Balloon Bandit Lava Hound
Fireball
Furnace Balloon Bandit Lava Hound
Poison
Spear Goblins Bats Furnace Balloon Lava Hound
Lightning
Furnace Balloon Bandit
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap Bandit Furnace Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace Balloon Bandit
Spear Goblins
Zap Furnace Balloon Bandit
Bats
Balloon Lava Hound Zap Bandit
Zap
Balloon Fire Spirit Spear Goblins Bats Furnace Bandit Lava Hound
Furnace
Fire Spirit Spear Goblins Zap Balloon Bandit Lava Hound
Balloon
Bats Zap Lava Hound Fire Spirit Spear Goblins Furnace Bandit
Bandit
Fire Spirit Spear Goblins Bats Zap Furnace Balloon
Lava Hound
Bats Balloon Zap Furnace

Defense Synergies 0 10

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Bats Zap Bandit
Bats
Spear Goblins Zap Bandit
Zap
Fire Spirit Spear Goblins Bats Furnace Bandit
Furnace
Zap Bandit
Balloon
Bandit
Spear Goblins Bats Zap Furnace
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Bats Zap Furnace Bandit
Furnace Fire Spirit Bats Bandit
Bats Furnace Bandit
Fire Spirit Spear Goblins Bats Zap Furnace Bandit
Bats Furnace Fire Spirit Spear Goblins Zap
Zap Bandit
Furnace
Fire Spirit Spear Goblins Bandit
Bats Spear Goblins Zap Furnace Bandit
Spear Goblins Bats Zap Furnace
Furnace Fire Spirit Bats Zap Bandit
Fire Spirit Bats Zap Furnace
Furnace Bandit
Zap Furnace Bandit
Bats Furnace
Fire Spirit Spear Goblins Bats Zap Furnace Bandit
Zap Furnace Fire Spirit Spear Goblins Bats Bandit
Fire Spirit Spear Goblins Bats Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Furnace Bandit
Bandit Zap
Bandit Spear Goblins Bats Zap Furnace
Bats Zap Bandit
Bandit
Fire Spirit Furnace Bats Zap
Spear Goblins Bats Furnace Bandit
Zap Spear Goblins Bats Bandit
Bats
Zap
Bandit
Furnace
Spear Goblins Bats Zap Furnace
Bats Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Fire Spirit Zap Furnace
Fire Spirit Spear Goblins Bats Zap Furnace
Fire Spirit Furnace
Fire Spirit Zap
Zap Bandit
Fire Spirit Bats
Zap Bandit
Fire Spirit Zap
Fire Spirit Bandit
Bandit
Zap Furnace
Spear Goblins Zap Furnace Bandit
Furnace Bandit
Bats
Fire Spirit Zap Bandit
Fire Spirit Zap
Zap
Zap Fire Spirit Furnace
Zap Bandit
Zap Bandit
Zap Bandit
Fire Spirit Bats Zap Furnace
Zap Bats
Zap Bandit
Zap
Zap Fire Spirit Spear Goblins Bats Bandit
Fire Spirit Zap
Zap
Zap
Zap Bats
Bats Zap
Zap Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: