My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Ram Rider
Giant Snowball
Battle Ram Ram Rider
Zap
Battle Ram Ram Rider
Barbarian Barrel
Battle Ram Wizard Giant Skeleton
The Log
Mini P.E.K.K.A Battle Ram Giant Skeleton Ram Rider
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Wizard Giant Skeleton Ram Rider
Fireball
Battle Ram Wizard Ram Rider
Poison
Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Rage Mini P.E.K.K.A Battle Ram Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Rage Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Ram Rider Giant Snowball Mini P.E.K.K.A Giant Skeleton
Giant Snowball
Battle Ram Ram Rider Zap Giant Skeleton
Mini P.E.K.K.A
Zap Wizard Rage Giant Skeleton Ram Rider
Battle Ram
Zap Giant Snowball
Wizard
Mini P.E.K.K.A Rage Giant Skeleton Ram Rider
Rage
Mini P.E.K.K.A Wizard Giant Skeleton
Giant Skeleton
Zap Giant Snowball Mini P.E.K.K.A Wizard Rage
Ram Rider
Zap Giant Snowball Mini P.E.K.K.A Wizard

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Giant Snowball Giant Skeleton Ram Rider
Giant Snowball
Ram Rider Zap Mini P.E.K.K.A Wizard Giant Skeleton
Mini P.E.K.K.A
Zap Giant Snowball Wizard Ram Rider
Battle Ram
Wizard
Giant Snowball Mini P.E.K.K.A Giant Skeleton
Rage
Giant Skeleton
Zap Giant Snowball Wizard
Ram Rider
Giant Snowball Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Mini P.E.K.K.A Zap Ram Rider
Mini P.E.K.K.A Ram Rider Giant Snowball Giant Skeleton
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Giant Skeleton
Zap Giant Snowball
Giant Snowball Ram Rider Zap Wizard
Zap Giant Skeleton Ram Rider
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Giant Skeleton
Zap Giant Snowball Wizard Giant Skeleton Ram Rider
Zap Giant Snowball Wizard Ram Rider
Mini P.E.K.K.A Zap Giant Snowball Wizard Giant Skeleton Ram Rider
Wizard Zap Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Zap Giant Snowball Mini P.E.K.K.A Ram Rider
Wizard Mini P.E.K.K.A
Zap Giant Snowball Wizard Ram Rider
Zap Giant Snowball Wizard Giant Skeleton Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Giant Snowball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Snowball Giant Skeleton
Zap Giant Snowball Mini P.E.K.K.A Wizard
Giant Skeleton Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Giant Skeleton Zap Ram Rider
Giant Skeleton Mini P.E.K.K.A Ram Rider
Wizard Zap Giant Snowball Ram Rider
Mini P.E.K.K.A Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Zap Giant Snowball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Wizard Ram Rider
Wizard
Zap Mini P.E.K.K.A Giant Skeleton
Zap Giant Snowball Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Giant Snowball Ram Rider
Giant Skeleton
Giant Skeleton
Wizard Zap Giant Snowball
Wizard Zap Giant Snowball Ram Rider
Wizard
Zap Giant Snowball Wizard Ram Rider
Zap Giant Snowball Wizard Ram Rider
Giant Snowball Mini P.E.K.K.A
Zap Wizard Ram Rider
Zap Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Wizard
Wizard
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A Wizard
Zap Giant Snowball Wizard
Giant Skeleton
Giant Snowball Wizard
Zap Giant Snowball
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard Ram Rider
Zap Giant Snowball Wizard Ram Rider
Zap
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Wizard
Zap Giant Snowball
Giant Skeleton
Giant Snowball Wizard
Zap
Zap Giant Snowball Wizard Ram Rider
Mini P.E.K.K.A Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball Giant Skeleton
Zap Giant Snowball Giant Skeleton
Zap Giant Snowball
Zap Giant Snowball Giant Skeleton

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