My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Elixir Golem Inferno Dragon Ram Rider
Giant Snowball
Skeleton Barrel Witch Inferno Dragon Ram Rider
Zap
Skeleton Barrel Witch Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Barrel Elite Barbarians Elixir Golem Witch
The Log
Skeleton Barrel Elite Barbarians Elixir Golem Witch Ram Rider
Earthquake
Elixir Golem Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Elite Barbarians Elixir Golem Witch Inferno Dragon Ram Rider
Fireball
Skeleton Barrel Elite Barbarians Elixir Golem Witch Inferno Dragon Ram Rider
Poison
Skeleton Barrel Elixir Golem Witch
Lightning
Elite Barbarians Witch Inferno Dragon Ram Rider
Rocket
Elite Barbarians Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Barrel Elixir Golem Inferno Dragon Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Barrel Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Ram Rider Skeleton Barrel Elixir Golem Witch
Skeleton Barrel
Zap Elixir Golem Witch Inferno Dragon Ram Rider
Elite Barbarians
Zap Rage
Elixir Golem
Rage Zap Skeleton Barrel Witch Inferno Dragon
Rage
Elite Barbarians Elixir Golem Witch
Witch
Rage Zap Skeleton Barrel Elixir Golem Ram Rider
Inferno Dragon
Skeleton Barrel Elixir Golem
Ram Rider
Zap Skeleton Barrel Witch

Defense Synergies 0 5

Zap
Skeleton Barrel Elite Barbarians Witch Inferno Dragon Ram Rider
Skeleton Barrel
Zap
Elite Barbarians
Zap
Elixir Golem
Rage
Witch
Zap
Inferno Dragon
Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Ram Rider
Elite Barbarians Inferno Dragon Zap Witch Ram Rider
Witch Ram Rider Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon Ram Rider
Elite Barbarians
Zap
Inferno Dragon Ram Rider Zap Witch
Zap Skeleton Barrel Ram Rider
Witch Inferno Dragon Elite Barbarians
Elite Barbarians
Witch Zap Ram Rider
Inferno Dragon Zap Witch Ram Rider
Zap Elite Barbarians Witch Ram Rider
Zap Witch
Elite Barbarians Inferno Dragon Ram Rider
Zap Elite Barbarians Inferno Dragon Ram Rider
Elite Barbarians Witch
Zap Elite Barbarians Witch Ram Rider
Zap Witch Inferno Dragon Ram Rider
Elite Barbarians Inferno Dragon Ram Rider
Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch
Zap Skeleton Barrel Elite Barbarians Inferno Dragon
Zap Elite Barbarians Witch Ram Rider
Zap Elite Barbarians Ram Rider
Elite Barbarians Witch Inferno Dragon Ram Rider
Zap Skeleton Barrel Witch Ram Rider
Elite Barbarians Witch Ram Rider
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Elite Barbarians Witch
Zap Elite Barbarians
Elite Barbarians Witch Ram Rider
Witch
Elite Barbarians Witch Zap Inferno Dragon
Zap Elite Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Ram Rider
Skeleton Barrel
Skeleton Barrel
Zap
Zap Skeleton Barrel Witch Ram Rider
Witch
Zap Skeleton Barrel Ram Rider
Zap Skeleton Barrel Ram Rider
Elite Barbarians
Zap Skeleton Barrel Ram Rider
Zap
Skeleton Barrel Elite Barbarians
Skeleton Barrel
Zap Skeleton Barrel Elite Barbarians
Zap Skeleton Barrel Witch
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel Witch
Zap Skeleton Barrel
Zap Witch
Witch Inferno Dragon
Zap Skeleton Barrel Witch Ram Rider
Zap Skeleton Barrel Witch Ram Rider
Zap Skeleton Barrel
Elite Barbarians Zap Witch
Zap Skeleton Barrel Witch
Elite Barbarians
Zap
Zap
Zap Skeleton Barrel Witch
Zap Witch Ram Rider
Zap Skeleton Barrel
Zap
Elite Barbarians
Zap Elite Barbarians Witch
Zap Witch
Zap Skeleton Barrel Witch

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