My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Ram Rider
Giant Snowball
Skeleton Barrel Witch Ram Rider
Zap
Skeleton Barrel Witch Ram Rider
Barbarian Barrel
Skeleton Barrel Wizard Witch
The Log
Skeleton Barrel Witch Ram Rider
Earthquake
Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Wizard Witch P.E.K.K.A Ram Rider
Fireball
Skeleton Barrel Wizard Witch Ram Rider
Poison
Skeleton Barrel Wizard Witch
Lightning
Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Barrel Tornado Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Barrel Tornado

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ram Rider Skeleton Barrel Witch The Log
Skeleton Barrel
Zap Tornado Witch Ram Rider
Wizard
Tornado P.E.K.K.A Ram Rider
Tornado
Zap Wizard P.E.K.K.A Skeleton Barrel Witch The Log Ram Rider
Witch
Zap Skeleton Barrel Tornado P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Tornado Wizard Witch The Log Ram Rider
The Log
Zap Tornado P.E.K.K.A Ram Rider
Ram Rider
Zap Skeleton Barrel Wizard Tornado Witch P.E.K.K.A The Log

Defense Synergies 3 13

Zap
Skeleton Barrel Tornado Witch P.E.K.K.A The Log Ram Rider
Skeleton Barrel
Zap
Wizard
Tornado P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Zap Witch The Log Ram Rider
Witch
Zap Tornado The Log
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
P.E.K.K.A Zap Wizard Tornado Witch Ram Rider
Ram Rider
Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard The Log Ram Rider
P.E.K.K.A Zap Witch The Log Ram Rider
Tornado Witch P.E.K.K.A Ram Rider
Witch P.E.K.K.A Ram Rider
Tornado P.E.K.K.A The Log
Tornado The Log Zap
Tornado Ram Rider Zap Wizard Witch
Zap Skeleton Barrel P.E.K.K.A The Log Ram Rider
Witch P.E.K.K.A Tornado
Tornado
Witch Zap Wizard Tornado The Log Ram Rider
Zap Wizard Tornado Witch Ram Rider
P.E.K.K.A Zap Wizard Witch The Log Ram Rider
Wizard Zap Tornado Witch P.E.K.K.A The Log
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A The Log Ram Rider
Wizard Tornado Witch P.E.K.K.A
Zap Wizard Tornado Witch The Log Ram Rider
Zap Wizard Tornado Witch The Log Ram Rider
P.E.K.K.A Tornado Ram Rider
Wizard Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Skeleton Barrel Wizard The Log
P.E.K.K.A Zap Witch The Log Ram Rider
P.E.K.K.A Zap Tornado The Log Ram Rider
P.E.K.K.A Witch Ram Rider
Wizard Zap Skeleton Barrel Tornado Witch Ram Rider
P.E.K.K.A Witch Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Tornado Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Wizard Witch Ram Rider
Wizard Witch
Witch Zap Tornado P.E.K.K.A The Log
Zap Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel Tornado The Log Ram Rider
Skeleton Barrel The Log
Skeleton Barrel The Log
Wizard Zap The Log
Wizard Zap Skeleton Barrel Tornado Witch Ram Rider
Wizard Tornado Witch The Log
The Log Zap Skeleton Barrel Wizard Tornado Ram Rider
The Log Zap Skeleton Barrel Wizard Tornado Ram Rider
Tornado
Zap Skeleton Barrel Wizard Tornado The Log Ram Rider
Zap Wizard Tornado
Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Wizard Witch The Log
Skeleton Barrel Wizard The Log
Tornado
Zap Skeleton Barrel Wizard The Log
Zap Skeleton Barrel Wizard Tornado Witch The Log
The Log
Wizard Tornado
Tornado The Log
Zap Skeleton Barrel The Log
Zap Tornado The Log Wizard Witch
Witch
The Log Zap Skeleton Barrel Wizard Tornado Witch Ram Rider
Zap Skeleton Barrel Wizard Tornado Witch The Log Ram Rider
Zap Skeleton Barrel Tornado The Log
Zap Wizard Tornado Witch
Zap Skeleton Barrel Wizard Witch
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Skeleton Barrel Witch
Zap Wizard Tornado Witch Ram Rider
The Log
Wizard
The Log Zap Skeleton Barrel Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado Witch The Log
Zap Tornado Witch
Zap Skeleton Barrel Tornado Witch The Log

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