My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Balloon
Giant Snowball
Skeleton Barrel Wall Breakers Balloon Lumberjack
Zap
Skeleton Barrel Firecracker Wall Breakers Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Wall Breakers Lumberjack
The Log
Skeleton Barrel Firecracker Wall Breakers Lumberjack
Earthquake
Firecracker
Arrows
Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Skeleton Barrel Firecracker Wizard Wall Breakers Balloon P.E.K.K.A Lumberjack
Fireball
Skeleton Barrel Firecracker Wizard Wall Breakers Balloon Lumberjack
Poison
Skeleton Barrel Firecracker Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Barrel Firecracker Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Skeleton Barrel Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon P.E.K.K.A Skeleton Barrel Wall Breakers Lumberjack
Skeleton Barrel
Firecracker Zap Wall Breakers Balloon Lumberjack
Firecracker
Zap Skeleton Barrel Wall Breakers Balloon P.E.K.K.A Lumberjack
Wizard
Balloon P.E.K.K.A Lumberjack
Wall Breakers
Zap Skeleton Barrel Firecracker Balloon
Balloon
Zap Lumberjack Skeleton Barrel Firecracker Wizard Wall Breakers
P.E.K.K.A
Zap Firecracker Wizard Lumberjack
Lumberjack
Balloon Zap Skeleton Barrel Firecracker Wizard P.E.K.K.A

Defense Synergies 0 8

Zap
Skeleton Barrel Firecracker P.E.K.K.A Lumberjack
Skeleton Barrel
Zap
Firecracker
Zap P.E.K.K.A Lumberjack
Wizard
P.E.K.K.A Lumberjack
Wall Breakers
Balloon
P.E.K.K.A
Zap Firecracker Wizard
Lumberjack
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Wizard
P.E.K.K.A Lumberjack Zap Firecracker
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Firecracker
Firecracker P.E.K.K.A Lumberjack
Zap Firecracker Lumberjack
Zap Firecracker Wizard
Zap Skeleton Barrel P.E.K.K.A
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Zap Firecracker Wizard Lumberjack
Zap Firecracker Wizard
P.E.K.K.A Lumberjack Zap Wizard
Wizard Zap Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Wizard Firecracker P.E.K.K.A Lumberjack
Zap Firecracker Wizard Lumberjack
Zap Wizard Firecracker Lumberjack
P.E.K.K.A Lumberjack
Wizard Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Skeleton Barrel Firecracker Wizard Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack
Firecracker Wizard Zap Skeleton Barrel
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Wizard Lumberjack
Wizard Firecracker
Zap Firecracker P.E.K.K.A Lumberjack
Zap Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Skeleton Barrel
Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Lumberjack
Firecracker Zap Skeleton Barrel Wizard
Zap Firecracker Wizard
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Wizard
Zap Skeleton Barrel
Zap Firecracker Wizard
Firecracker Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Firecracker
Zap Firecracker Wizard
Zap Skeleton Barrel Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Skeleton Barrel
Zap Firecracker Wizard
Firecracker Wizard Lumberjack
Zap Skeleton Barrel Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Skeleton Barrel Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: