My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Night Witch
Giant Snowball
Skeletons Goblin Gang Musketeer Hog Rider Night Witch
Zap
Skeletons Goblin Gang Night Witch
Barbarian Barrel
Skeletons Goblin Gang Musketeer Valkyrie Night Witch
The Log
Skeletons Goblin Gang Musketeer Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang Night Witch
Royal Delivery
Skeletons Goblin Gang Musketeer Valkyrie Hog Rider Night Witch
Fireball
Goblin Gang Musketeer Hog Rider Night Witch
Poison
Goblin Gang Musketeer Night Witch
Lightning
Musketeer Valkyrie Night Witch
Rocket
Musketeer Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Musketeer Valkyrie Hog Rider Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Musketeer Valkyrie The Log Night Witch
Goblin Gang
Hog Rider Valkyrie
Musketeer
Valkyrie Hog Rider Zap The Log
Valkyrie
Musketeer Hog Rider Zap Goblin Gang
Hog Rider
Zap Goblin Gang Musketeer Valkyrie The Log
The Log
Hog Rider Zap Musketeer
Night Witch
Zap

Defense Synergies 4 13

Skeletons
Musketeer Zap The Log Night Witch
Zap
Skeletons Goblin Gang Musketeer Valkyrie The Log Night Witch
Goblin Gang
Musketeer Zap Valkyrie The Log
Musketeer
Skeletons Goblin Gang Valkyrie The Log Zap
Valkyrie
Musketeer Zap Goblin Gang The Log Night Witch
Hog Rider
The Log
Musketeer Skeletons Zap Goblin Gang Valkyrie Night Witch
Night Witch
Skeletons Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie The Log
Skeletons Zap Goblin Gang Musketeer Valkyrie The Log Night Witch
Goblin Gang Skeletons Musketeer Valkyrie Night Witch
Night Witch Skeletons Goblin Gang Musketeer Valkyrie
Valkyrie The Log
Goblin Gang The Log Skeletons Zap Musketeer Valkyrie Night Witch
Musketeer Zap Goblin Gang Night Witch
Zap Musketeer Valkyrie The Log
Skeletons Goblin Gang Musketeer Night Witch
Goblin Gang Skeletons Musketeer Valkyrie Night Witch
Goblin Gang Valkyrie Skeletons Zap Musketeer The Log Night Witch
Musketeer Zap Goblin Gang Night Witch
Night Witch Skeletons Zap Goblin Gang Musketeer Valkyrie The Log
Valkyrie Zap Goblin Gang The Log Night Witch
Goblin Gang
Zap Goblin Gang The Log
Skeletons Goblin Gang Musketeer Valkyrie Night Witch
Zap Goblin Gang Musketeer Valkyrie The Log Night Witch
Zap Valkyrie The Log Musketeer
Musketeer
Goblin Gang Valkyrie Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Zap
Zap Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Skeletons Zap Musketeer Valkyrie The Log
Goblin Gang Valkyrie Zap Musketeer The Log Night Witch
Skeletons Goblin Gang Musketeer Valkyrie Night Witch
Skeletons Zap Goblin Gang Musketeer
Goblin Gang Skeletons Musketeer Valkyrie Night Witch
Valkyrie
Zap Skeletons Valkyrie The Log
Skeletons Goblin Gang Musketeer
Musketeer Valkyrie
Zap Valkyrie The Log
Skeletons Goblin Gang Valkyrie Night Witch
Musketeer Valkyrie
Goblin Gang Skeletons Zap Musketeer Valkyrie The Log Night Witch
Valkyrie Zap Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Zap Valkyrie The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Goblin Gang Musketeer Night Witch
Zap Musketeer Valkyrie The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Night Witch
Zap Musketeer The Log
Zap Valkyrie The Log
Musketeer The Log Night Witch
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Night Witch
Zap Musketeer
Night Witch
Zap Musketeer The Log Night Witch
Zap
The Log
Zap Goblin Gang Musketeer Night Witch
Zap Musketeer
The Log
Goblin Gang Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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