My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Inferno Dragon
Giant Snowball
Battle Ram Miner Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Battle Ram Ice Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Miner Ice Wizard Inferno Dragon Magic Archer
Fireball
Battle Ram Ice Wizard Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Battle Ram Ice Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Ice Wizard Battle Ram Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Miner Ice Wizard

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Miner Ice Wizard Magic Archer
Battle Ram
Zap Magic Archer Tornado P.E.K.K.A
Tornado
Zap P.E.K.K.A Magic Archer Battle Ram Ice Wizard
P.E.K.K.A
Zap Tornado Magic Archer Battle Ram Ice Wizard
Miner
Zap Inferno Dragon Magic Archer
Ice Wizard
Zap Tornado P.E.K.K.A
Inferno Dragon
Miner
Magic Archer
Battle Ram Tornado P.E.K.K.A Zap Miner

Defense Synergies 3 9

Zap
Tornado P.E.K.K.A Miner Ice Wizard Inferno Dragon Magic Archer
Battle Ram
Tornado
P.E.K.K.A Ice Wizard Magic Archer Zap Inferno Dragon
P.E.K.K.A
Tornado Zap Ice Wizard
Miner
Zap
Ice Wizard
Tornado Zap P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Tornado Ice Wizard
Magic Archer
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
P.E.K.K.A Inferno Dragon Zap Ice Wizard
Tornado P.E.K.K.A Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Ice Wizard
Tornado P.E.K.K.A
Tornado Zap Ice Wizard Magic Archer
Tornado Inferno Dragon Zap Ice Wizard Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Tornado Ice Wizard
Tornado Miner Ice Wizard
Ice Wizard Zap Tornado Magic Archer
Inferno Dragon Zap Tornado Ice Wizard Magic Archer
P.E.K.K.A Zap Ice Wizard
Zap Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Tornado Zap P.E.K.K.A Inferno Dragon
Tornado P.E.K.K.A
Zap Tornado Ice Wizard Magic Archer
Zap Tornado Ice Wizard Inferno Dragon Magic Archer
P.E.K.K.A Tornado Inferno Dragon
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Miner Inferno Dragon Magic Archer
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Inferno Dragon
Zap Tornado Ice Wizard Magic Archer
P.E.K.K.A Ice Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Tornado Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A
Magic Archer
Zap Tornado P.E.K.K.A Inferno Dragon Magic Archer
Zap P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Miner Ice Wizard Magic Archer
Miner Magic Archer
Zap Magic Archer
Zap Tornado Ice Wizard Magic Archer
Tornado Magic Archer
Zap Tornado Ice Wizard Magic Archer
Miner Zap Tornado
Tornado
Miner Zap Tornado Magic Archer
Zap Tornado Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Tornado
Zap Magic Archer
Zap Tornado Miner Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Tornado Ice Wizard Magic Archer
Inferno Dragon
Miner Zap Tornado Ice Wizard Magic Archer
Zap Tornado Miner Magic Archer
Miner Zap Tornado Magic Archer
Zap Tornado Ice Wizard Magic Archer
Zap
Zap Miner Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Magic Archer
Zap Tornado Ice Wizard Magic Archer
Miner Magic Archer
Zap Magic Archer
Zap Tornado
P.E.K.K.A
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Miner Magic Archer

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