My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Battle Ram Ram Rider
Zap
Battle Ram Ram Rider
Barbarian Barrel
Battle Ram Bomb Tower Hunter
The Log
Battle Ram Hunter Ram Rider
Earthquake
Bomb Tower
Arrows
Royal Delivery
Battle Ram Hunter Ram Rider
Fireball
Battle Ram Bomb Tower Hunter Ram Rider
Poison
Bomb Tower Hunter
Lightning
Battle Ram Bomb Tower Hunter Ram Rider Monk
Rocket
Bomb Tower Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Void Battle Ram Bomb Tower Hunter Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Void Battle Ram

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Void Ram Rider Hunter
Battle Ram
Zap Hunter
Bomb Tower
Rage
Void
Zap
Hunter
Zap Battle Ram Ram Rider
Ram Rider
Zap Hunter
Monk

Defense Synergies 1 4

Zap
Bomb Tower Void Hunter Ram Rider
Battle Ram
Bomb Tower
Zap
Rage
Void
Zap
Hunter
Zap Ram Rider
Ram Rider
Zap Hunter
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Ram Rider
Bomb Tower Hunter Zap Ram Rider Monk
Bomb Tower Hunter Ram Rider Void
Bomb Tower Hunter Ram Rider Monk
Bomb Tower Monk
Zap Bomb Tower Hunter
Hunter Ram Rider Zap Bomb Tower Void
Zap Bomb Tower Void Ram Rider Monk
Hunter Bomb Tower
Hunter
Zap Bomb Tower Hunter Ram Rider
Hunter Zap Ram Rider
Bomb Tower Hunter Zap Ram Rider
Bomb Tower Zap Hunter
Bomb Tower Hunter Ram Rider
Bomb Tower Monk Zap Hunter Ram Rider
Bomb Tower Hunter
Bomb Tower Zap Hunter Ram Rider
Zap Bomb Tower Hunter Ram Rider
Bomb Tower Hunter Ram Rider
Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void
Void Zap Bomb Tower Hunter Monk
Zap Bomb Tower Hunter Ram Rider
Hunter Zap Ram Rider Monk
Hunter Ram Rider
Zap Bomb Tower Hunter Ram Rider Monk
Bomb Tower Void Hunter Ram Rider
Bomb Tower Hunter
Zap Void Bomb Tower Monk
Bomb Tower Hunter
Monk Zap Void
Bomb Tower Hunter Ram Rider
Bomb Tower
Zap Bomb Tower Hunter Monk
Zap Bomb Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Monk
Void Monk Zap Ram Rider
Void
Void
Zap
Zap Hunter Ram Rider Monk
Zap Hunter Ram Rider
Void Monk Zap Ram Rider
Void
Void Monk Zap Ram Rider
Void Monk Zap
Void Hunter
Void Monk
Zap
Zap Hunter
Monk
Void Zap Hunter Monk
Zap Monk
Void Monk
Void
Void Monk
Zap Void Monk
Zap Hunter
Void Zap Hunter Ram Rider Monk
Void Zap Ram Rider Monk
Void Zap
Zap Hunter
Zap Void
Void
Void Zap Hunter
Zap Void Monk
Monk
Zap Void
Zap Hunter Ram Rider Monk
Void Hunter
Zap
Void Monk Zap
Zap
Zap Void
Void Zap Monk

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