My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Princess Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Inferno Dragon
Giant Snowball
Balloon Princess Inferno Dragon
Zap
Dark Prince Balloon Princess Inferno Dragon
Barbarian Barrel
Dark Prince Princess Ice Wizard
The Log
Dark Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Dark Prince Balloon Princess Ice Wizard Inferno Dragon
Fireball
Balloon Princess Ice Wizard Inferno Dragon
Poison
Balloon Princess Ice Wizard
Lightning
Dark Prince Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Princess Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Ice Wizard Dark Prince Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Princess Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Dark Prince Princess Ice Wizard Mega Knight
Rage
Balloon Dark Prince
Dark Prince
Zap Rage Balloon Princess Ice Wizard
Balloon
Zap Rage Dark Prince Princess Ice Wizard Mega Knight
Princess
Zap Dark Prince Balloon Mega Knight
Ice Wizard
Zap Dark Prince Balloon
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Balloon Princess

Defense Synergies 1 11

Zap
Mega Knight Dark Prince Princess Ice Wizard Inferno Dragon
Rage
Dark Prince
Zap Princess Ice Wizard
Balloon
Princess
Zap Dark Prince Ice Wizard Mega Knight
Ice Wizard
Zap Dark Prince Princess Inferno Dragon Mega Knight
Inferno Dragon
Zap Ice Wizard Mega Knight
Mega Knight
Zap Princess Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Zap Dark Prince Ice Wizard Mega Knight
Mega Knight Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon Dark Prince Ice Wizard Mega Knight
Dark Prince Princess Mega Knight
Zap Dark Prince Ice Wizard Mega Knight
Inferno Dragon Zap Princess Ice Wizard
Zap Mega Knight
Inferno Dragon Princess Ice Wizard
Dark Prince Ice Wizard Mega Knight
Ice Wizard Zap Dark Prince Princess Mega Knight
Inferno Dragon Zap Princess Ice Wizard
Mega Knight Zap Dark Prince Ice Wizard
Mega Knight Zap Dark Prince Princess
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Dark Prince
Mega Knight Zap Dark Prince Ice Wizard
Zap Dark Prince Princess Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Dark Prince Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince
Zap Inferno Dragon Mega Knight
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Zap
Dark Prince Inferno Dragon Mega Knight
Zap Princess Ice Wizard
Dark Prince Ice Wizard
Mega Knight Dark Prince Inferno Dragon
Zap Mega Knight Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight
Princess Mega Knight
Zap Dark Prince Inferno Dragon
Mega Knight Zap Dark Prince Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Ice Wizard
Dark Prince
Zap Dark Prince Mega Knight
Zap Princess Ice Wizard
Princess
Zap Princess Ice Wizard
Zap
Zap Dark Prince Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess Mega Knight
Zap Dark Prince Princess Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Dark Prince Princess Ice Wizard Mega Knight
Inferno Dragon
Zap Princess Ice Wizard
Zap Princess Mega Knight
Zap
Zap Princess Ice Wizard
Zap
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Dark Prince Princess
Zap Princess Ice Wizard
Dark Prince Princess Mega Knight
Zap Princess
Zap
Dark Prince Mega Knight
Zap Princess
Zap Princess
Zap Dark Prince Princess Mega Knight

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