My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess Ice Wizard Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Bandit Skeleton King
Giant Snowball
Princess Skeleton King
Zap
Royal Giant Princess Bandit Skeleton King
Barbarian Barrel
Elite Barbarians Wizard Princess Ice Wizard Bandit Skeleton King
The Log
Royal Giant Elite Barbarians Princess Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Elite Barbarians Wizard Princess Ice Wizard Bandit Skeleton King
Fireball
Elite Barbarians Wizard Princess Ice Wizard Bandit Skeleton King
Poison
Wizard Princess Ice Wizard Skeleton King
Lightning
Elite Barbarians Wizard Ice Wizard Bandit Skeleton King
Rocket
Elite Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Ice Wizard Bandit Skeleton King Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Princess Ice Wizard Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Giant Princess Ice Wizard Bandit
Royal Giant
Ice Wizard Zap Elite Barbarians Wizard Princess Bandit Skeleton King
Elite Barbarians
Zap Royal Giant Wizard Bandit
Wizard
Royal Giant Elite Barbarians Bandit
Princess
Zap Royal Giant
Ice Wizard
Royal Giant Zap Bandit
Bandit
Zap Royal Giant Elite Barbarians Wizard Ice Wizard
Skeleton King
Royal Giant

Defense Synergies 0 13

Zap
Elite Barbarians Princess Ice Wizard Bandit
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Ice Wizard Bandit Skeleton King
Princess
Zap Ice Wizard Bandit Skeleton King
Ice Wizard
Zap Wizard Princess Bandit Skeleton King
Bandit
Zap Wizard Princess Ice Wizard
Skeleton King
Wizard Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Zap Ice Wizard Bandit
Elite Barbarians Ice Wizard Bandit
Elite Barbarians Ice Wizard Bandit Skeleton King
Elite Barbarians Princess
Zap Ice Wizard Bandit
Zap Wizard Princess Ice Wizard
Zap Bandit
Elite Barbarians Princess Ice Wizard Skeleton King
Elite Barbarians Ice Wizard Bandit
Ice Wizard Zap Wizard Princess Bandit Skeleton King
Zap Wizard Princess Ice Wizard
Zap Elite Barbarians Wizard Ice Wizard Bandit
Wizard Zap Princess Skeleton King
Elite Barbarians Bandit Skeleton King
Zap Elite Barbarians Bandit
Wizard Elite Barbarians
Zap Elite Barbarians Wizard Ice Wizard Bandit
Zap Wizard Princess Ice Wizard Bandit
Elite Barbarians
Wizard Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Wizard
Bandit Zap Elite Barbarians
Zap Elite Barbarians Bandit
Elite Barbarians Bandit
Wizard Zap Princess Ice Wizard
Elite Barbarians Ice Wizard Bandit
Elite Barbarians
Zap Elite Barbarians Bandit
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Wizard Bandit Skeleton King
Wizard Princess
Elite Barbarians Zap Skeleton King
Zap Elite Barbarians Wizard Princess Ice Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Ice Wizard Bandit
Bandit
Wizard Zap
Wizard Zap Princess Ice Wizard
Wizard Princess
Zap Wizard Princess Ice Wizard
Zap Wizard Bandit
Elite Barbarians
Zap Wizard Princess Bandit
Zap Wizard Princess
Elite Barbarians Princess Bandit
Princess Bandit
Princess Zap Elite Barbarians
Zap Wizard Princess Bandit
Wizard Princess Bandit
Zap Wizard Princess Bandit
Zap Wizard Princess
Wizard Princess
Zap
Zap Wizard Princess Ice Wizard
Zap Wizard Princess Ice Wizard Bandit
Zap Wizard Princess Bandit
Zap Bandit
Elite Barbarians Zap Wizard Princess Ice Wizard
Zap Wizard
Elite Barbarians
Zap Wizard Bandit
Zap Princess
Wizard Princess
Zap Princess Bandit
Zap Wizard Princess Ice Wizard
Wizard Princess
Zap Wizard Princess Skeleton King
Zap
Elite Barbarians
Zap Elite Barbarians Princess Skeleton King
Zap Princess
Zap Princess Bandit

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