My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Wizard Witch Royal Giant Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Fireball Wizard

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado P.E.K.K.A Royal Giant Witch
Royal Giant
Fireball Zap Elite Barbarians Wizard Tornado Witch
Elite Barbarians
Zap Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Tornado Elite Barbarians
Wizard
Tornado Royal Giant Elite Barbarians P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Royal Giant Witch
Witch
Zap Royal Giant Tornado P.E.K.K.A
P.E.K.K.A
Zap Tornado Wizard Witch

Defense Synergies 4 7

Zap
Fireball Elite Barbarians Tornado Witch P.E.K.K.A
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Zap Witch
Witch
Zap Tornado
P.E.K.K.A
Tornado Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Witch
Tornado Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Fireball Tornado P.E.K.K.A
Fireball Tornado Zap
Tornado Zap Fireball Wizard Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Witch Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado Witch
P.E.K.K.A Zap Elite Barbarians Fireball Wizard Witch
Fireball Wizard Zap Tornado Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians Fireball P.E.K.K.A
Wizard Elite Barbarians Fireball Tornado Witch P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Tornado Witch
Zap Wizard Tornado Witch Fireball
P.E.K.K.A Elite Barbarians Tornado
Wizard Elite Barbarians Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Zap Elite Barbarians Wizard
P.E.K.K.A Zap Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
P.E.K.K.A Elite Barbarians Witch
Fireball Wizard Zap Tornado Witch
P.E.K.K.A Elite Barbarians Fireball Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Elite Barbarians P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Zap Fireball Tornado P.E.K.K.A
Zap Elite Barbarians Fireball Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado Witch
Wizard Tornado Witch
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Witch
Witch
Fireball Zap Wizard Tornado Witch
Fireball Zap Wizard Tornado Witch
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado Witch
Zap Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball Witch
Fireball Zap Wizard Tornado Witch
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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