My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Inferno Dragon
Giant Snowball
Witch Balloon Inferno Dragon
Zap
Royal Giant Witch Balloon Inferno Dragon
Barbarian Barrel
Wizard Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Inferno Dragon
Fireball
Wizard Witch Balloon Inferno Dragon
Poison
Wizard Witch Balloon
Lightning
Wizard Witch Balloon Inferno Dragon
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Freeze Inferno Dragon Wizard Witch Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Freeze Inferno Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Royal Giant Freeze Witch
Royal Giant
Zap Wizard Witch
Wizard
Royal Giant Rage Balloon
Rage
Witch Balloon Wizard
Freeze
Balloon Zap
Witch
Rage Zap Royal Giant
Balloon
Zap Rage Freeze Wizard
Inferno Dragon

Defense Synergies 0 3

Zap
Witch Inferno Dragon
Royal Giant
Wizard
Freeze
Rage
Freeze
Wizard
Witch
Zap
Balloon
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Zap Witch
Witch Freeze Inferno Dragon
Witch Inferno Dragon
Freeze Zap
Inferno Dragon Zap Wizard Freeze Witch
Zap
Witch Inferno Dragon
Witch Zap Wizard Freeze
Inferno Dragon Zap Wizard Witch
Zap Wizard Freeze Witch
Wizard Zap Freeze Witch
Inferno Dragon
Zap Freeze Inferno Dragon
Wizard Witch
Zap Wizard Witch
Zap Wizard Freeze Witch Inferno Dragon
Inferno Dragon
Wizard Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Wizard Inferno Dragon
Zap Witch
Zap
Witch Inferno Dragon
Wizard Zap Freeze Witch
Witch
Inferno Dragon
Zap Freeze Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap
Wizard Witch
Wizard Witch
Witch Zap Freeze Inferno Dragon
Zap Wizard Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Freeze Wizard Witch
Witch Inferno Dragon
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Freeze Witch
Zap Wizard
Zap Freeze
Wizard
Zap Freeze Witch
Zap Wizard Witch
Freeze
Wizard
Zap Wizard
Zap
Zap Freeze Witch
Zap Witch
Zap Freeze Witch

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