My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Executioner Electro Wizard Inferno Dragon
Fireball
Skeleton Army Executioner Electro Wizard Inferno Dragon
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Electro Wizard Inferno Dragon Executioner Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Electro Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Royal Giant Executioner
Royal Giant
Lightning Zap Tornado Executioner Electro Wizard
Skeleton Army
Tornado
Zap Executioner Royal Giant
Executioner
Tornado Zap Royal Giant
Lightning
Royal Giant
Electro Wizard
Zap Royal Giant
Inferno Dragon

Defense Synergies 2 10

Zap
Electro Wizard Skeleton Army Tornado Executioner Inferno Dragon
Royal Giant
Skeleton Army
Zap Executioner Electro Wizard Inferno Dragon
Tornado
Executioner Zap Electro Wizard Inferno Dragon
Executioner
Tornado Zap Skeleton Army
Lightning
Electro Wizard
Zap Skeleton Army Tornado Inferno Dragon
Inferno Dragon
Zap Skeleton Army Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Executioner Electro Wizard
Skeleton Army Inferno Dragon Zap Executioner Electro Wizard
Skeleton Army Tornado Executioner Lightning Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard
Lightning Skeleton Army Tornado
Skeleton Army Tornado Zap Executioner Electro Wizard
Tornado Lightning Electro Wizard Inferno Dragon Zap Executioner
Lightning Zap Electro Wizard
Inferno Dragon Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Tornado
Executioner Inferno Dragon Zap Tornado Electro Wizard
Skeleton Army Zap Lightning Electro Wizard
Skeleton Army Executioner Zap Tornado Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Tornado Zap Lightning Electro Wizard Inferno Dragon
Skeleton Army Tornado Executioner Electro Wizard
Zap Skeleton Army Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Skeleton Army Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Wizard
Electro Wizard Zap Executioner Lightning Inferno Dragon
Skeleton Army Zap Lightning Electro Wizard
Skeleton Army Lightning Zap Tornado Electro Wizard
Skeleton Army Executioner Inferno Dragon
Executioner Zap Tornado Electro Wizard
Skeleton Army Lightning Electro Wizard
Skeleton Army Inferno Dragon
Zap Lightning Electro Wizard Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Lightning Zap Tornado Electro Wizard
Skeleton Army Lightning Executioner
Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Tornado Executioner Lightning Inferno Dragon
Executioner Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Executioner Electro Wizard
Lightning
Lightning
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Tornado Electro Wizard
Lightning Zap Tornado Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner Electro Wizard
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Inferno Dragon
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Skeleton Army
Lightning Zap Tornado Executioner Electro Wizard
Lightning Executioner Electro Wizard
Zap Executioner Lightning
Lightning Zap Tornado
Executioner
Zap Tornado Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard

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