My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Balloon Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Bandit
Giant Snowball
Musketeer Balloon Lumberjack
Zap
Royal Giant Balloon Bandit
Barbarian Barrel
Musketeer Bandit Electro Wizard Lumberjack
The Log
Royal Giant Musketeer Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Balloon Bandit Electro Wizard Lumberjack
Fireball
Musketeer Balloon Bandit Electro Wizard Lumberjack
Poison
Musketeer Balloon Electro Wizard
Lightning
Musketeer Balloon Bandit Electro Wizard Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Musketeer Electro Wizard Lumberjack Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Musketeer

Attack Synergies 3 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Royal Giant Musketeer The Log Bandit Lumberjack
Royal Giant
Zap Musketeer The Log Bandit Electro Wizard Lumberjack
Musketeer
Zap Royal Giant Balloon The Log Bandit Lumberjack
Balloon
Zap Lumberjack Musketeer The Log Bandit Electro Wizard
The Log
Zap Royal Giant Musketeer Balloon Bandit Lumberjack
Bandit
Zap Royal Giant Musketeer Balloon The Log Electro Wizard Lumberjack
Electro Wizard
Zap Royal Giant Balloon Bandit Lumberjack
Lumberjack
Balloon Zap Royal Giant Musketeer The Log Bandit Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Musketeer The Log Bandit Lumberjack
Royal Giant
Musketeer
The Log Lumberjack Zap Bandit Electro Wizard
Balloon
The Log
Musketeer Zap Bandit Electro Wizard Lumberjack
Bandit
Zap Musketeer The Log Electro Wizard Lumberjack
Electro Wizard
Zap Musketeer The Log Bandit Lumberjack
Lumberjack
Musketeer Zap The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Lumberjack Zap Musketeer The Log Bandit Electro Wizard
Lumberjack Musketeer Bandit Electro Wizard
Lumberjack Musketeer Bandit Electro Wizard
The Log Lumberjack
The Log Zap Musketeer Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Zap
Zap Musketeer The Log Bandit Electro Wizard
Musketeer Lumberjack
Musketeer Bandit Electro Wizard Lumberjack
Electro Wizard Zap Musketeer The Log Bandit Lumberjack
Musketeer Zap Electro Wizard
Lumberjack Zap Musketeer The Log Bandit Electro Wizard
Zap The Log Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Zap The Log Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Zap Musketeer The Log Bandit Electro Wizard Lumberjack
Zap The Log Musketeer Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Musketeer The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Musketeer The Log Lumberjack
Bandit Lumberjack Zap Musketeer The Log Electro Wizard
Lumberjack Zap Musketeer The Log Bandit Electro Wizard
Musketeer Bandit Lumberjack
Zap Musketeer Electro Wizard
Musketeer Bandit Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard The Log Bandit
Musketeer
Musketeer Lumberjack
Zap The Log Electro Wizard
Bandit Lumberjack
Musketeer
Electro Wizard Zap Musketeer The Log Lumberjack
Zap Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
The Log Bandit
Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap Bandit
Musketeer Electro Wizard Lumberjack
Zap Musketeer The Log Bandit Electro Wizard
Zap Musketeer
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Bandit Electro Wizard
Zap Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer The Log Bandit
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Bandit
Zap Musketeer Electro Wizard
The Log
Musketeer Electro Wizard Lumberjack
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Bandit Electro Wizard

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