My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Royal Ghost Electro Wizard Magic Archer
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Royal Ghost Electro Wizard Magic Archer
Fireball
Wizard Skeleton Army Electro Wizard Magic Archer
Poison
Wizard Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Royal Ghost Mini P.E.K.K.A Electro Wizard Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Mini P.E.K.K.A Royal Ghost Magic Archer
Royal Giant
Zap Wizard Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A
Zap Wizard Electro Wizard Magic Archer
Wizard
Royal Giant Mini P.E.K.K.A Royal Ghost
Skeleton Army
Royal Ghost
Zap Royal Giant Wizard Electro Wizard Magic Archer
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Zap Royal Giant Mini P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Electro Wizard Skeleton Army Royal Ghost Magic Archer
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Wizard Skeleton Army Royal Ghost Magic Archer
Wizard
Mini P.E.K.K.A Skeleton Army Royal Ghost Electro Wizard
Skeleton Army
Zap Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Royal Ghost
Zap Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wizard Skeleton Army Royal Ghost Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Royal Ghost Electro Wizard Magic Archer
Electro Wizard Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Royal Ghost Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Royal Ghost Magic Archer
Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Wizard Electro Wizard
Wizard Skeleton Army Zap Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Skeleton Army Electro Wizard
Zap Wizard Skeleton Army Royal Ghost Electro Wizard Magic Archer
Zap Wizard Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Royal Ghost Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Royal Ghost Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Royal Ghost Magic Archer
Skeleton Army Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army
Wizard Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Electro Wizard Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Magic Archer
Zap Mini P.E.K.K.A Wizard Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Zap Royal Ghost Electro Wizard Magic Archer
Magic Archer
Wizard Zap Magic Archer
Wizard Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Magic Archer
Zap Wizard Royal Ghost Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
Wizard Magic Archer
Zap Electro Wizard Skeleton Army Magic Archer
Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Royal Ghost Electro Wizard Magic Archer

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