My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Musketeer Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Mega Minion Musketeer Witch Lumberjack
Zap
Royal Giant Witch
Barbarian Barrel
Musketeer Wizard Witch Lumberjack
The Log
Royal Giant Musketeer Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Musketeer Wizard Witch Lumberjack
Fireball
Mega Minion Musketeer Wizard Witch Lumberjack
Poison
Mega Minion Musketeer Wizard Witch
Lightning
Mega Minion Musketeer Wizard Witch Lumberjack
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Musketeer Lumberjack Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Royal Giant Musketeer Witch The Log Lumberjack
Royal Giant
Zap Mega Minion Musketeer Wizard Witch The Log Lumberjack
Mega Minion
Zap Royal Giant
Musketeer
Zap Royal Giant The Log Lumberjack
Wizard
Royal Giant Lumberjack
Witch
Zap Royal Giant Lumberjack
The Log
Zap Royal Giant Musketeer Lumberjack
Lumberjack
Zap Royal Giant Musketeer Wizard Witch The Log

Defense Synergies 3 14

Zap
Mega Minion Musketeer Witch The Log Lumberjack
Royal Giant
Mega Minion
Zap Musketeer Wizard Witch The Log Lumberjack
Musketeer
The Log Lumberjack Zap Mega Minion
Wizard
Mega Minion The Log Lumberjack
Witch
Zap Mega Minion The Log Lumberjack
The Log
Musketeer Zap Mega Minion Wizard Witch Lumberjack
Lumberjack
Musketeer Zap Mega Minion Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Wizard The Log
Lumberjack Zap Mega Minion Musketeer Witch The Log
Witch Lumberjack Mega Minion Musketeer
Witch Lumberjack Mega Minion Musketeer
The Log Lumberjack
The Log Zap Mega Minion Musketeer Lumberjack
Mega Minion Musketeer Zap Wizard Witch
Zap Musketeer The Log
Witch Musketeer Lumberjack
Musketeer Lumberjack
Witch Zap Mega Minion Musketeer Wizard The Log Lumberjack
Mega Minion Musketeer Zap Wizard Witch
Lumberjack Zap Musketeer Wizard Witch The Log
Wizard Zap Mega Minion Witch The Log Lumberjack
Lumberjack
Zap The Log Lumberjack
Wizard Musketeer Witch Lumberjack
Zap Mega Minion Musketeer Wizard Witch The Log Lumberjack
Zap Wizard Witch The Log Mega Minion Musketeer Lumberjack
Musketeer Lumberjack
Wizard Musketeer Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch
Zap Mega Minion Musketeer Wizard The Log Lumberjack
Lumberjack Zap Musketeer Witch The Log
Lumberjack Zap Musketeer The Log
Musketeer Witch Lumberjack
Wizard Zap Musketeer Witch
Mega Minion Musketeer Witch Lumberjack
Lumberjack
Zap Mega Minion Witch The Log
Witch Mega Minion Musketeer
Mega Minion Musketeer Witch Lumberjack
Zap The Log
Wizard Witch Lumberjack
Wizard Musketeer Witch
Witch Zap Mega Minion Musketeer The Log Lumberjack
Zap Mega Minion Musketeer Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Wizard Zap The Log
Wizard Zap Mega Minion Musketeer Witch
Musketeer Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Musketeer Lumberjack
Zap Musketeer Wizard The Log
Zap Musketeer Wizard
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard Witch The Log
Musketeer Wizard The Log
Zap Mega Minion Musketeer Wizard The Log
Zap Wizard Witch The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard Witch
Mega Minion Witch
The Log Zap Musketeer Wizard Witch
Zap Musketeer Wizard Witch The Log
Zap Musketeer The Log
Zap Musketeer Wizard Witch
Zap Mega Minion Musketeer Wizard Witch
Mega Minion
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer Witch
Zap Mega Minion Musketeer Wizard Witch
The Log
Mega Minion Musketeer Wizard Lumberjack
The Log Zap Musketeer Wizard
Zap
Mega Minion Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

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