My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Dark Prince Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Royal Giant Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Dark Prince Prince
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Dark Prince Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Royal Giant Dark Prince The Log
Goblin Gang
Royal Giant Dark Prince Prince
Royal Giant
Fireball Zap Goblin Gang Wizard Dark Prince The Log
Fireball
Zap Royal Giant Dark Prince The Log
Wizard
Royal Giant Dark Prince Prince
Dark Prince
Prince Zap Goblin Gang Royal Giant Fireball Wizard
Prince
Zap Dark Prince Goblin Gang Wizard The Log
The Log
Zap Royal Giant Fireball Prince

Defense Synergies 3 13

Zap
Fireball Goblin Gang Dark Prince Prince The Log
Goblin Gang
Zap Dark Prince Prince The Log
Royal Giant
Fireball
Zap The Log Dark Prince
Wizard
Dark Prince Prince The Log
Dark Prince
Zap Goblin Gang Fireball Wizard Prince The Log
Prince
The Log Zap Goblin Gang Wizard Dark Prince
The Log
Fireball Prince Zap Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Prince Dark Prince
Prince Goblin Gang Dark Prince
Fireball Dark Prince Prince The Log
Goblin Gang Fireball The Log Zap Dark Prince
Zap Goblin Gang Fireball Wizard
Zap Fireball The Log
Goblin Gang Prince
Goblin Gang Dark Prince Prince
Goblin Gang Zap Fireball Wizard Dark Prince The Log
Zap Goblin Gang Fireball Wizard
Prince Zap Goblin Gang Fireball Wizard Dark Prince The Log
Fireball Wizard Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Prince
Zap Goblin Gang Fireball Prince The Log
Wizard Goblin Gang Fireball Dark Prince Prince
Fireball Zap Goblin Gang Wizard Dark Prince Prince The Log
Zap Wizard The Log Fireball Dark Prince
Prince
Goblin Gang Wizard Dark Prince Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince Prince
Fireball Zap Goblin Gang Wizard Prince The Log
Goblin Gang Zap Dark Prince Prince The Log
Goblin Gang Dark Prince Prince Zap Fireball The Log
Goblin Gang Dark Prince Prince
Fireball Wizard Zap Goblin Gang
Goblin Gang Dark Prince Prince Fireball
Dark Prince Prince
Zap Fireball Dark Prince Prince The Log
Goblin Gang
Dark Prince Prince
Zap Fireball Dark Prince Prince The Log
Dark Prince Prince Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Zap Fireball Dark Prince Prince The Log
Zap Fireball Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball Dark Prince Prince The Log
Fireball Wizard Zap Dark Prince The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Goblin Gang Fireball Prince
Zap Fireball Wizard Dark Prince Prince The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball Prince The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard Dark Prince Prince The Log
Zap Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Dark Prince
Fireball The Log Zap Wizard
Fireball Zap Wizard Prince The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Prince
Fireball Wizard The Log
Zap Goblin Gang Fireball Dark Prince Prince
Fireball Zap Wizard
The Log Fireball
Fireball Goblin Gang Wizard Dark Prince Prince
The Log Zap Fireball Wizard
Zap Fireball
Dark Prince Prince
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball Dark Prince Prince The Log

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