My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Flying Machine Witch
Zap
Royal Giant Flying Machine Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Witch
The Log
Royal Giant Witch
Earthquake
Inferno Tower Witch
Arrows
Flying Machine Witch
Royal Delivery
Valkyrie Flying Machine Witch
Fireball
Flying Machine Inferno Tower Witch
Poison
Flying Machine Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Flying Machine Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Valkyrie Flying Machine Witch The Log
Royal Giant
Fireball Zap Flying Machine Witch The Log
Fireball
Zap Royal Giant The Log
Valkyrie
Zap Flying Machine Witch
Flying Machine
Zap Royal Giant Valkyrie
Inferno Tower
Witch
Zap Royal Giant Valkyrie
The Log
Zap Royal Giant Fireball

Defense Synergies 3 14

Zap
Fireball Valkyrie Flying Machine Inferno Tower Witch The Log
Royal Giant
Fireball
Zap The Log Valkyrie Inferno Tower
Valkyrie
Zap Fireball Flying Machine Inferno Tower Witch The Log
Flying Machine
Zap Valkyrie Inferno Tower The Log
Inferno Tower
The Log Zap Fireball Valkyrie Flying Machine
Witch
Zap Valkyrie The Log
The Log
Fireball Inferno Tower Zap Valkyrie Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Inferno Tower The Log
Inferno Tower Zap Valkyrie Flying Machine Witch The Log
Inferno Tower Witch Valkyrie
Inferno Tower Witch Valkyrie
Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie Flying Machine
Inferno Tower Zap Fireball Flying Machine Witch
Zap Fireball Valkyrie Flying Machine Inferno Tower The Log
Inferno Tower Witch
Valkyrie Inferno Tower
Valkyrie Witch Zap Fireball Flying Machine The Log
Inferno Tower Zap Fireball Flying Machine Witch
Inferno Tower Zap Fireball Valkyrie Flying Machine Witch The Log
Fireball Valkyrie Zap Witch The Log
Inferno Tower
Inferno Tower Zap Fireball The Log
Fireball Valkyrie Inferno Tower Witch
Fireball Zap Valkyrie Flying Machine Witch The Log
Zap Valkyrie Witch The Log Fireball Flying Machine
Inferno Tower
Valkyrie Fireball Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower Witch
Fireball Zap Valkyrie Flying Machine The Log
Zap Valkyrie Inferno Tower Witch The Log
Valkyrie Zap Fireball Inferno Tower The Log
Inferno Tower Valkyrie Witch
Fireball Zap Flying Machine Witch
Fireball Valkyrie Flying Machine Inferno Tower Witch
Inferno Tower Valkyrie
Zap Fireball Valkyrie Flying Machine Inferno Tower Witch The Log
Inferno Tower Witch
Valkyrie Flying Machine Inferno Tower Witch
Zap Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Flying Machine Witch
Inferno Tower Witch Zap Fireball Valkyrie Flying Machine The Log
Valkyrie Zap Fireball Flying Machine Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Fireball Valkyrie Flying Machine The Log
Fireball Zap Valkyrie The Log
Fireball Zap Flying Machine Witch
Flying Machine Witch The Log
Fireball The Log Zap Flying Machine
Fireball The Log Zap Flying Machine
Fireball
Zap Fireball Valkyrie Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine Witch The Log
Fireball Flying Machine The Log
Fireball
Zap Fireball Flying Machine The Log
Zap Fireball Valkyrie Flying Machine Witch The Log
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball Valkyrie Witch
Witch
Fireball The Log Zap Flying Machine Witch
Fireball Zap Flying Machine Witch The Log
Fireball Zap The Log
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Flying Machine Witch
Fireball Zap Flying Machine Witch
The Log Fireball
Fireball Valkyrie Flying Machine
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Fireball Flying Machine Witch The Log
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch The Log

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