My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army
Zap
Royal Giant Dart Goblin Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Dart Goblin Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Royal Giant Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Goblin Barrel Skeleton Army Electro Wizard
Fireball
Dart Goblin Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
Poison
Dart Goblin Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Fireball Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Dart Goblin
Royal Giant
Dart Goblin Fireball Goblin Barrel Zap Electro Wizard
Dart Goblin
Royal Giant Goblin Barrel Zap
Fireball
Zap Royal Giant Electro Wizard
Inferno Tower
Goblin Barrel
Royal Giant Dart Goblin Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 4 9

Zap
Fireball Electro Wizard Dart Goblin Inferno Tower Skeleton Army
Royal Giant
Dart Goblin
Zap Inferno Tower Skeleton Army Electro Wizard
Fireball
Zap Inferno Tower Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Zap Dart Goblin Fireball
Goblin Barrel
Skeleton Army
Inferno Tower Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Inferno Tower Dart Goblin Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Dart Goblin Electro Wizard
Inferno Tower Skeleton Army Dart Goblin Electro Wizard
Inferno Tower Skeleton Army Dart Goblin Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Zap Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard Zap Fireball
Zap Dart Goblin Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Dart Goblin Inferno Tower Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Zap Fireball
Inferno Tower Zap Dart Goblin Fireball Electro Wizard
Inferno Tower Skeleton Army Zap Fireball Electro Wizard
Fireball Skeleton Army Zap Dart Goblin Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Fireball Electro Wizard
Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Zap Dart Goblin Skeleton Army Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Skeleton Army Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap
Skeleton Army Zap Inferno Tower Electro Wizard
Skeleton Army Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Fireball Zap Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Zap Electro Wizard Fireball Inferno Tower Skeleton Army
Inferno Tower Dart Goblin Skeleton Army
Dart Goblin Inferno Tower
Skeleton Army Zap Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower
Dart Goblin Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin Electro Wizard
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Dart Goblin Fireball Skeleton Army
Fireball Zap Dart Goblin Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard

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