My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Three Musketeers
Giant Snowball
Goblins Goblin Gang Three Musketeers Witch
Zap
Goblins Goblin Gang Royal Giant Three Musketeers Witch
Barbarian Barrel
Goblins Knight Goblin Gang Three Musketeers Witch
The Log
Goblins Goblin Gang Royal Giant Three Musketeers Witch
Earthquake
Goblin Gang Witch
Arrows
Goblins Goblin Gang Witch
Royal Delivery
Goblins Knight Goblin Gang Three Musketeers Witch
Fireball
Goblin Gang Three Musketeers Witch
Poison
Goblin Gang Three Musketeers Witch
Lightning
Knight Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Knight Goblin Gang Witch Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Knight

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Goblins Knight Royal Giant Three Musketeers Witch The Log
Knight
Goblin Gang Three Musketeers Zap Witch The Log
Goblin Gang
Knight Royal Giant Three Musketeers
Royal Giant
Goblins Zap Goblin Gang Witch The Log
Three Musketeers
Knight Zap Goblin Gang The Log
Witch
Zap Knight Royal Giant
The Log
Zap Knight Royal Giant Three Musketeers

Defense Synergies 1 14

Goblins
Zap Knight The Log
Zap
Goblins Knight Goblin Gang Three Musketeers Witch The Log
Knight
Goblin Gang Goblins Zap Three Musketeers Witch The Log
Goblin Gang
Knight Zap The Log
Royal Giant
Three Musketeers
Zap Knight The Log
Witch
Zap Knight The Log
The Log
Goblins Zap Knight Goblin Gang Three Musketeers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Goblins Zap Knight Goblin Gang Three Musketeers Witch The Log
Goblin Gang Three Musketeers Witch Goblins Knight
Three Musketeers Witch Goblins Knight Goblin Gang
The Log
Goblin Gang The Log Goblins Zap
Three Musketeers Zap Goblin Gang Witch
Zap The Log
Three Musketeers Witch Goblins Goblin Gang
Knight Goblin Gang Goblins
Goblins Goblin Gang Witch Zap Knight The Log
Three Musketeers Zap Goblin Gang Witch
Zap Knight Goblin Gang Three Musketeers Witch The Log
Three Musketeers Goblins Zap Goblin Gang Witch The Log
Knight Goblin Gang Three Musketeers
Zap Goblin Gang Three Musketeers The Log
Three Musketeers Goblins Knight Goblin Gang Witch
Goblins Zap Knight Goblin Gang Three Musketeers Witch The Log
Zap Witch The Log Knight
Three Musketeers
Goblin Gang Goblins Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Zap Witch
Zap Knight Goblin Gang The Log
Goblin Gang Goblins Zap Knight Witch The Log
Goblin Gang Zap Knight The Log
Knight Goblin Gang Three Musketeers Witch
Zap Goblin Gang Three Musketeers Witch
Goblin Gang Goblins Knight Witch
Knight
Zap Goblins Knight Witch The Log
Witch Goblin Gang Three Musketeers
Knight Witch
Zap The Log
Knight Goblin Gang Three Musketeers Witch
Three Musketeers Witch
Goblin Gang Witch Goblins Zap Knight Three Musketeers The Log
Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Goblins Goblin Gang Three Musketeers
Zap Knight The Log
Zap
Knight Three Musketeers The Log
Zap The Log
Zap Three Musketeers Witch The Log
Three Musketeers The Log
Three Musketeers
Zap Three Musketeers The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Witch
Zap The Log
Zap
The Log
Zap Goblin Gang Witch
Zap Three Musketeers Witch
The Log
Knight Goblin Gang Three Musketeers
The Log Zap
Zap
Three Musketeers
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log

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