My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Musketeer Battle Ram Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Night Witch
Giant Snowball
Fire Spirit Mega Minion Musketeer Battle Ram Night Witch
Zap
Fire Spirit Royal Giant Battle Ram Night Witch
Barbarian Barrel
Fire Spirit Musketeer Battle Ram Night Witch
The Log
Fire Spirit Royal Giant Musketeer Battle Ram
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Mega Minion Musketeer Battle Ram Night Witch
Fireball
Mega Minion Musketeer Battle Ram Night Witch
Poison
Mega Minion Musketeer Night Witch
Lightning
Mega Minion Musketeer Battle Ram Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Ram Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Tornado Musketeer Battle Ram Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion Battle Ram
Zap
Mega Minion Battle Ram Tornado Fire Spirit Royal Giant Musketeer Night Witch
Royal Giant
Fire Spirit Zap Mega Minion Musketeer Tornado Night Witch
Mega Minion
Zap Fire Spirit Royal Giant
Musketeer
Zap Royal Giant Battle Ram
Battle Ram
Zap Fire Spirit Musketeer Tornado
Tornado
Zap Royal Giant Battle Ram Night Witch
Night Witch
Zap Royal Giant Tornado

Defense Synergies 1 9

Fire Spirit
Zap Tornado
Zap
Mega Minion Fire Spirit Musketeer Tornado Night Witch
Royal Giant
Mega Minion
Zap Musketeer Tornado Night Witch
Musketeer
Zap Mega Minion Tornado
Battle Ram
Tornado
Fire Spirit Zap Mega Minion Musketeer
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer
Zap Mega Minion Musketeer Night Witch
Tornado Fire Spirit Mega Minion Musketeer Night Witch
Night Witch Mega Minion Musketeer
Tornado
Tornado Fire Spirit Zap Mega Minion Musketeer Night Witch
Mega Minion Musketeer Tornado Fire Spirit Zap Night Witch
Zap Musketeer
Musketeer Tornado Night Witch
Tornado Fire Spirit Musketeer Night Witch
Zap Mega Minion Musketeer Tornado Night Witch
Mega Minion Musketeer Zap Tornado Night Witch
Night Witch Fire Spirit Zap Musketeer
Fire Spirit Zap Mega Minion Tornado Night Witch
Tornado Zap
Musketeer Tornado Night Witch
Fire Spirit Zap Mega Minion Musketeer Tornado Night Witch
Zap Tornado Fire Spirit Mega Minion Musketeer
Musketeer Tornado
Fire Spirit Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Mega Minion Musketeer
Zap Musketeer
Zap Musketeer Tornado Night Witch
Musketeer Night Witch
Fire Spirit Zap Musketeer Tornado
Mega Minion Musketeer Night Witch
Zap Mega Minion Tornado
Mega Minion Musketeer
Mega Minion Musketeer
Zap Tornado
Night Witch
Musketeer
Zap Mega Minion Musketeer Tornado Night Witch
Zap Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado
Musketeer
Fire Spirit Zap
Fire Spirit Zap Mega Minion Musketeer Tornado
Fire Spirit Musketeer Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Musketeer Tornado Night Witch
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Tornado
Night Witch
Fire Spirit Zap Mega Minion Musketeer
Fire Spirit Zap Tornado
Musketeer Night Witch
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Fire Spirit
Mega Minion
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado Night Witch
Zap Mega Minion Musketeer
Mega Minion Night Witch
Zap Musketeer Night Witch
Zap
Zap Fire Spirit Musketeer Night Witch
Fire Spirit Zap Mega Minion Musketeer Tornado
Mega Minion Musketeer
Zap Musketeer
Zap Tornado
Mega Minion Musketeer
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado

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