My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Executioner Royal Ghost Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Musketeer Lumberjack
Zap
Sparky
Barbarian Barrel
Musketeer Executioner Royal Ghost Electro Wizard Lumberjack Sparky
The Log
Musketeer Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Musketeer Executioner Royal Ghost Electro Wizard Lumberjack Sparky
Fireball
Musketeer Executioner Electro Wizard Lumberjack Sparky
Poison
Musketeer Executioner Electro Wizard Sparky
Lightning
Musketeer Executioner Electro Wizard Lumberjack Sparky
Rocket
Musketeer Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Royal Ghost Musketeer Electro Wizard Lumberjack Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Royal Ghost Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Musketeer Executioner The Log Royal Ghost Lumberjack
Musketeer
Zap The Log Royal Ghost Lumberjack
Executioner
Zap The Log
The Log
Zap Musketeer Executioner Lumberjack Sparky
Royal Ghost
Zap Musketeer Electro Wizard Lumberjack
Electro Wizard
Zap Royal Ghost Lumberjack Sparky
Lumberjack
Zap Musketeer The Log Royal Ghost Electro Wizard Sparky
Sparky
Zap The Log Electro Wizard Lumberjack

Defense Synergies 3 16

Zap
Electro Wizard Musketeer Executioner The Log Royal Ghost Lumberjack Sparky
Musketeer
The Log Lumberjack Zap Royal Ghost Electro Wizard
Executioner
Zap The Log Lumberjack
The Log
Musketeer Zap Executioner Royal Ghost Electro Wizard Lumberjack Sparky
Royal Ghost
Zap Musketeer The Log Electro Wizard
Electro Wizard
Zap Musketeer The Log Royal Ghost Lumberjack
Lumberjack
Musketeer Zap Executioner The Log Electro Wizard
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner The Log Electro Wizard Sparky
Lumberjack Sparky Zap Musketeer Executioner The Log Electro Wizard
Lumberjack Sparky Musketeer Executioner Electro Wizard
Lumberjack Sparky Musketeer Electro Wizard
The Log Lumberjack Sparky
The Log Zap Musketeer Executioner Royal Ghost Electro Wizard Lumberjack
Musketeer Electro Wizard Zap Executioner
Zap Musketeer The Log Electro Wizard Sparky
Sparky Musketeer Lumberjack
Musketeer Royal Ghost Electro Wizard Lumberjack Sparky
Executioner Electro Wizard Zap Musketeer The Log Royal Ghost Lumberjack
Musketeer Executioner Zap Electro Wizard
Lumberjack Sparky Zap Musketeer The Log Electro Wizard
Executioner Sparky Zap The Log Royal Ghost Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack Sparky
Sparky Musketeer Executioner Electro Wizard Lumberjack
Zap Musketeer Executioner The Log Royal Ghost Electro Wizard Lumberjack
Zap Executioner The Log Musketeer Royal Ghost Electro Wizard Lumberjack
Sparky Musketeer Electro Wizard Lumberjack
Royal Ghost Musketeer Executioner The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Royal Ghost Electro Wizard Sparky
Electro Wizard Zap Musketeer Executioner The Log Royal Ghost Lumberjack
Lumberjack Zap Musketeer The Log Electro Wizard Sparky
Lumberjack Zap Musketeer The Log Electro Wizard Sparky
Musketeer Executioner Lumberjack Sparky
Executioner Zap Musketeer Electro Wizard
Sparky Musketeer Electro Wizard Lumberjack
Lumberjack Sparky
Zap Electro Wizard The Log Sparky
Musketeer Sparky
Musketeer Lumberjack Sparky
Zap The Log Electro Wizard
Executioner Lumberjack Sparky
Musketeer Executioner Sparky
Electro Wizard Sparky Zap Musketeer Executioner The Log Lumberjack
Executioner Zap Musketeer The Log Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Royal Ghost Sparky
Zap Musketeer Executioner The Log Royal Ghost Electro Wizard
The Log Sparky
Musketeer The Log Sparky
Executioner Zap The Log Sparky
Executioner Zap Musketeer
Musketeer Executioner The Log Sparky
The Log Zap Executioner
The Log Zap
Musketeer Electro Wizard Lumberjack Sparky
Zap Musketeer The Log Electro Wizard Sparky
Zap Musketeer Executioner
Musketeer Executioner The Log Sparky
Musketeer
Zap Musketeer The Log Sparky
Zap Musketeer Executioner The Log Sparky
Musketeer Executioner The Log Sparky
Sparky
Sparky
Zap Musketeer Executioner The Log Electro Wizard Sparky
Zap The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Zap Musketeer The Log
Zap The Log Executioner Sparky
The Log Zap Musketeer Executioner Royal Ghost Electro Wizard Sparky
Zap Musketeer The Log Sparky
Zap Musketeer The Log Sparky
Zap Musketeer Executioner Electro Wizard Sparky
Zap Electro Wizard Musketeer
Sparky
Zap Musketeer The Log Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Musketeer
Zap Musketeer Executioner Electro Wizard
The Log
Musketeer Executioner Electro Wizard Lumberjack Sparky
The Log Zap Musketeer Executioner
Zap Sparky
Musketeer Executioner Sparky
Zap Musketeer The Log Electro Wizard Sparky
Zap Musketeer Executioner Electro Wizard
Zap Musketeer Executioner The Log Royal Ghost Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: